#51
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You people need to stop throwing around the word 'exploit'.
It's not exploiting anything if the spawnrates are turned up. You're just killing mobs. It's not going to ruin any economy. Sheesh. | ||
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#52
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Sounds like a guy who doesnt know to leverage 1 min spawns to break the economy
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#53
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it's not classic, so much for an "everquest museum"
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#54
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I think increased spawn rates in noob zones is a good thing. However I like the classic solution more.
The classic resolution to this issue though was server splits. If classic is really seeing 2000+ simultaneous users, a server split to get back down to 1000 I think would be the best solution. Possibly re-merging it around Kunark era once there’s a huge influx of zones/space to spread out. However this of course has the downside of requiring additional server hardware. Which may not be possible.
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#55
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#56
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#57
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#58
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Fact is bard npcs that exist in a increased spawn newbie yard are on ~1 min timers. that covers 20 to 34. Some people have reported WK as having increased spawns as well which may be a bug as GM did state WK was not suppose to be increased. WK covers 12 to 20 bard leveling. A group of druids/necros/mages at 34 can start then killing ~1 min guard spawns in several zones, Misty, FP, BB. Fact Feerott/Qeynos sewer spectres are in zones that have increased spawns. Sewers spectres drop a incredible pre planar rogue dagger as well. Fact is you can right now log into green beta and make 100pp + an hour killing a level 4 mob that spawns in the same place every ~80 seconds. there are 2 or 3 of these lvl 4 wolf spots in the Hills that's 300pp/hr entering the economy within the first couple minutes of the server being up. Fact from sun down to sun up Pyzjin will have a 5x more likely chance of spawning due to 5x as many spawns happening. The GBS is an incredibly high value classic item. Fact Hadden being ~1hr spawn time will be a highly contested spawn. and the FBE which is a high value classic item will flood the server. Fact several people have reported making 80+pp/hr doing jagged pine crooks. The influx of low level plat will have a huge impact on the economy of the game. There will be little to spend money on early on but that cash will be horded. Blacksmiths will make out like bandits because of the amount of plat players will have at low levels and the fact that they will need banded. | |||
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#59
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I hope this is used only for at most the first few hours of launch to get beyond the initial crush , but that’s it. This is the one opportunity to force players out into the obscure corners of the world to xp. I want to see lowbies hunting in kithicor , not huddled around insta spawns in misty.
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#60
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Have some faith. | |||
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