I think you need to balance classic input v. classic output. Fully classic client/game mechanics are only one input, the other can't really be controlled (players with 20 years of experience, better connections/computers/information available/3rd party tools/3rd party talk.) With so much info available about EQ (even early glitches and what not) they will add in the classic mechanics that make it harder and keep out the ones that make it easier, since it is infinitely easier to exploit than on live due to available information. On live once a few people learned and exploited something it was nerfed. Here everyone would line up to exploit resulting in unclassic outcomes. People would just do the elemental armor quest then tumpy tonics to 50. Doesn't sound like a fun green experience to me.
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