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#101
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If you want to test the fix for zones that show a sky and should not, the attached files are meant to be merged with the current patch files in your resources folder.
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#102
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I posted a new bug in the report forum because I am silly.
Some lighting issues in Neriak 3rd Gate: https://www.project1999.com/forums/s...d.php?t=336512
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-Glasken, coming out of retirement for Green99
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#103
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Quote:
Can you please extract this archive into your titanium installation and see if it fixes the issue? | |||
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#104
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I played a Dark Elf SK on live classic, and it's too dark for Ultravision. I've never hit patches of darkness that I couldn't see past, and can confirm the Shadowknight/Necromancer guild is way too dark.
https://ibb.co/4Nz7RXs https://ibb.co/Z8pjJK5 | ||
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#105
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#106
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#107
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Am I the only one to think that worn light sources should be pulsating?
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#109
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Downloaded both sky and ultravision fix files. Note that some people may install the sky update incorrectly due to the extra directory level in the zip file.
Sky looks good in Oggok and Feerrott! I see a huge difference in Neriak using ultravision. Here are before/after shots of the same area. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] I am still seeing an odd highlight on the ground at the clip plane. [You must be logged in to view images. Log in or Register.] Nice work, looking really good! Edit: So apparently the img tag doesn't embed images? What's the trick? | ||
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Last edited by dekova; 10-16-2019 at 09:02 AM..
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#110
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