#71
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fzzzt
The answer is it's custom. Our work is hugely less custom than that. Where it is custom, we are planning on un-customizing it. We're on a road to completely re-create custom everquest, not create a new version of it. That is the most simple reason really. Also that window has a bunch of features p99 has long since nuked from orbit and would not function on this server. There are more reasons than that too, its someone else's, not p99s to rip apart, etc all kinds of reasons. | ||
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#72
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#73
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Of course! I have been a fan of that UI for a long time myself 8)
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#74
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Would it be a huge pain to implement something like that over the Velious?
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#75
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The reason I remember this is because there was a lvl that made it when you sat down that your spell book no logger opened when you sat to med. It happened at a specific lvl. If this SS above is correct then what would have been the point that at a certain lvl the spell book no longer came up when you sat down to med? | |||
Last edited by Martan; 10-15-2019 at 01:32 PM..
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#76
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That said, I have seen quite a bit of LIVE ui's and if we're going to be talking about classic EQ on titanium, our p99 UI (ours as in ALL of ours) is technically the most classic titanium UI out there, so we get some kind of bragging rights [You must be logged in to view images. Log in or Register.] One day it will hopefully be completely and the only only classic titanium UI out there [You must be logged in to view images. Log in or Register.] | |||
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#77
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#78
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I think we'll have to make some of the same choices one day as a community and I think we'll be able to make more informed ones because of this guys work! [You must be logged in to view images. Log in or Register.] Here is a little mockup of an idea I had to get full frame for character select, but I had to set it aside to get other features working: [You must be logged in to view images. Log in or Register.] ONE DAY I SWEAR [You must be logged in to view images. Log in or Register.] | |||
Last edited by Jibartik; 10-15-2019 at 01:35 PM..
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#79
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[You must be logged in to view images. Log in or Register.]
Here's how close we got with classic buttons on the action window. The problem we have is the game hardcode uses the string on the action button windows to tell the hotbutton which button you're putting on it, so when we did this, the hotbuttons became blank. (it looked so good in game though womp womp haha) I think we'll be able to slove this one eventually, and we'll just re-design the action window to look like the old one from velious, but now you know why we dont have textured buttons on it for green launch [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] | ||
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#80
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Love the new UI, just wish I could make the background a solid color! | |||
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