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Old 10-15-2019, 04:31 AM
uygi uygi is offline
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Join Date: Oct 2010
Posts: 782
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Quote:
Originally Posted by zodium [You must be logged in to view images. Log in or Register.]
not all changes are equal

I don't think I'm a hypocrite, I also quit shortly after they released Luclin in actual classic because I thought they changed the game in a fundamental and bad way.

tbh I think it's far more hypocritical to play on a server that's about recreating a specific and well-defined era of everquest while secretly pining and openly lobbying for something else.
I'm just saying, there isn't some black-and-white difference between everything that happened pre-Luclin and everything Luclin and later. Much of what changed later on were trends that started in Kunark and especially in Velious. I think there are big pieces of Luclin for sure that if they were re-tuned to not have AAs and maybe re-themed away from the scifi-cats-on-moon, weren't much of a departure from classic. How about Sanctus Seru? Mostly boils down to a big, pretty empty zone with some key shenanigans and a raid mob. Ssra temple wasn't a crazy departure from classic either, it had some similarity to Howling Stones and Sebilis IMO (forgive me if I'm way off, I'm remembering it from a long time ago).

The hypocrisy to me is rejecting anything post-Luclin launch for it's un-classicness, instead of evaluating it qualitatively. I think that, in another world, EQ could have had another expansion that would have fallen within the scope of P99 because it fit. Just like if Velious had gone in that bad direction, P99 might be only about going up through end of Kunark. This dogmatic insistence that one month, one day even, of EQ development was good, and every thing that comes after it is bad seems really shortsighted to me. Even if it was bad, it didn't have to be. Let's see if we can get that not-bad post-Velious thing?
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Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Last edited by uygi; 10-15-2019 at 04:36 AM..
 


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