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  #31  
Old 10-13-2019, 03:31 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Looking real fast a lot of the reported bugs seem to be mostly numbers-related.

Improper skill caps and/levels, improper spell levels etc. That stuff I believe is as simple as adjusting some database values to fix and should be very easy. Many of these devs have been working w this client for the better part of a decade
  #32  
Old 10-13-2019, 03:33 PM
Baler Baler is offline
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Can we talk about the number of bug reports that actually aren't bug reports.
Or people making claims with no evidence and no classic live experience.

sigh
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  #33  
Old 10-13-2019, 03:39 PM
skorge skorge is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Of course it would be a good idea, and I'd imagine R&N wish they magically had another quarter to get things done. But they promised the world, and everyone is relying on that promise now.
Postponing something that isn't fixed is always the better option in the long run. Look at this past event. If they would have simply came out said "due to an emergency, the event is being postponed for another day" some people would have been upset but rescheduling the event and actually doing it right would have went over better in the long run.

Same with Green...as long as it doesn't take months...honestly it would have been cool if they launched the server in March like real EQ so the timeline days for patches woulda been synced, lol...
  #34  
Old 10-13-2019, 03:42 PM
Niedar Niedar is offline
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No, postponement. Better luck next time on classic.
  #35  
Old 10-13-2019, 03:46 PM
FishBait01 FishBait01 is offline
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vlassic
  #36  
Old 10-13-2019, 03:59 PM
uygi uygi is offline
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Gonna point out that gameplay, connectivity etc. bugs are fully classic. On day one of EQ, was non-melee dog in yet, or did the mobs still “/say Hit by non-melee for 12 points of damage”? I see nothing unclassic about a bunch of minor bugs.

Shit, maybe they had gobs of secret research and actually added all of these bugs on purpose to match original EQ launch over 20 years ago.

A+ job Rogean, Nilbog and all staff past and present who brought us here. I think we should especially thank all of the developers that have since moved on and all their thankless contributions. To all current contributors, thanks for all your future thankless contributions as well.
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6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #37  
Old 10-13-2019, 04:00 PM
zaneosak zaneosak is offline
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It should be fine , my only question is if they are increasing the spawn rate for Launch to compensate the population or if its just for testing. they made note of the XP change for testing but not the spawn rate.
  #38  
Old 10-13-2019, 04:06 PM
kylok kylok is offline
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Spawn rate did seem real fast on green beta
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  #39  
Old 10-13-2019, 04:42 PM
Izmael Izmael is offline
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
or did the mobs still “/say Hit by non-melee for 12 points of damage”?
Holy cow, I forgot that. It was so awkward. We NEED to get this on Green! Surely something that is server-side only and can be hacked in by Rogean in an hour tops?
  #40  
Old 10-13-2019, 04:55 PM
Rogean Rogean is offline
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Quote:
Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
If you click the donate button then the devs can buy more energy drinks so they can work faster. Have faith.
Technically, no. We can't spend donation money on drinks.
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