![]() |
|
#31
|
|||
|
Looking real fast a lot of the reported bugs seem to be mostly numbers-related.
Improper skill caps and/levels, improper spell levels etc. That stuff I believe is as simple as adjusting some database values to fix and should be very easy. Many of these devs have been working w this client for the better part of a decade | ||
|
|
|||
|
#33
|
||||
|
Quote:
Same with Green...as long as it doesn't take months...honestly it would have been cool if they launched the server in March like real EQ so the timeline days for patches woulda been synced, lol... | |||
|
|
||||
|
#34
|
|||
|
No, postponement. Better luck next time on classic.
| ||
|
|
|||
|
#35
|
|||
|
vlassic
| ||
|
|
|||
|
#36
|
|||
|
Gonna point out that gameplay, connectivity etc. bugs are fully classic. On day one of EQ, was non-melee dog in yet, or did the mobs still “/say Hit by non-melee for 12 points of damage”? I see nothing unclassic about a bunch of minor bugs.
Shit, maybe they had gobs of secret research and actually added all of these bugs on purpose to match original EQ launch over 20 years ago. A+ job Rogean, Nilbog and all staff past and present who brought us here. I think we should especially thank all of the developers that have since moved on and all their thankless contributions. To all current contributors, thanks for all your future thankless contributions as well. | ||
|
|
|||
|
#37
|
|||
|
It should be fine , my only question is if they are increasing the spawn rate for Launch to compensate the population or if its just for testing. they made note of the XP change for testing but not the spawn rate.
| ||
|
|
|||
|
#38
|
|||
|
Spawn rate did seem real fast on green beta
| ||
|
|
|||
|
#39
|
||||
|
Quote:
| |||
|
|
||||
|
#40
|
||||
|
Quote:
__________________
| |||
|
|
||||
![]() |
|
|