#21
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I think the good news for all of us tradeskillers is that adding new recipes must be pretty easy for the devs: just add the recipe itself, plus its reward, and you're done. Compare that to a new quest. You need new NPC(s), new paths for where they move, scripts for what they say, plus any quest turn-in items, any mobs which drop said items, any factions on anyone involved, and of course the reward item itself. New recipes will be so easy the devs have to add some ... ... right? [You must be logged in to view images. Log in or Register.]
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#22
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#23
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I say the developers make the EQ2 timeline play out, have Luclin explode and rain hellfire down on Norrath.
Also playable Rat men. | ||
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#24
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I think something like this would be a lot more fun than just tacking on some additional custom content. It would also be a hell of a lot easier for the staff to implement. | |||
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#25
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One day im going to make a quest for myself on some personal server where an NPC will give me a clicky that will open a small tablet of 8 or so slots, so I can pull out my little spell tablet of out of class spells, to use in sticky situations idk I broke the spellbook doing some UI stuff and thought it looked cool as a spelltablet so this is a great thread to share that thought in haha
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#26
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Don’t think they will go to far with custom content, like whole zones or new loot because no point spending 10 years recreating the classic experience to just add a bunch of non classic content that changes the game. It will probably be small stuff like quests or change some of the encounters. If I had to guess they might add a quest to revert sleepers, add two versions of naggy/vox one for 52s one for 60s, fix/finish unfinished quests from classic, create recyclable “gm” events that dont need much gm involvement but rather run off script every few months. I think stuff like is what they mean by custom content.
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#27
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Does anybody remember when epics were first implemented? And FA as well, they were originally introduced as "FA-type quests for every class". It took a while before they were all solved, and it was big news when a new one was finished for the first time- wasn't the first FA finished by a paladin named Monk? It would be really fun to have that kind of mystery again. | |||
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#29
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Last edited by zodium; 10-08-2019 at 02:35 AM..
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#30
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it's nice 2 dream [You must be logged in to view images. Log in or Register.]
release luclin. no horses, no bazaar, no vah shir (unless "classic" models exist for them??), no 15 miin ports from gfay, yes beastlords, yes aa. release pop. no port books, no pok, no pot. entrances to the various planes can be added to existing areas around norrath, and/or druid and wiz ports. no instances, yes more aas, still no horses. had sony done this from the start and never added the newer player models, i feel fairly certain that these classic emu servers would go up to pop as a standard, instead of velious. | ||
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