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  #31  
Old 10-03-2019, 03:46 PM
El-Hefe El-Hefe is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Well I'm just gonna flat-out disagree! If you believe this then I think you'll be very surprised at the number of Warriors you see running around on launch!
I don't think I will, because there will actually be warriors running around due to the 40% hybrid penalty.
  #32  
Old 10-03-2019, 03:46 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by deadlycupcakez [You must be logged in to view images. Log in or Register.]
What people forget is that the XP penalty is really FOR THE GROUP and not exclusively the hybrid/int caster/race. That means if hybrids are rolling with a group of buddies and grinding out together for the most of their play time - they will stay the same level as you.

The XP penalties can feel very overwhelming when speculating on pen and paper or when actually soloing (ironically the hybrids, excluding bards, do not have incredible solo capabilities early on). During a group, there is a slight delay to achieving a full level (when grouping with same leveled individuals), but admittedly not a single group mate will be able to tell you how much quicker it would’ve been with a different class in your stead, and will not even notice.

The perception of the slowness (and grass-greener with a different class mindset) will be the only thing they notice if anything.
It's been stated here several times! An increase of about an hour per-level with just a single Hybrid in the group! Again - what about a hell-level Hybrid Class?

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Originally Posted by El-Hefe [You must be logged in to view images. Log in or Register.]
I don't think I will, because there will actually be warriors running around due to the 40% hybrid penalty.
I'm saying that regardless of the penalty you would see plenty of Warriors runnin' round. Will the Hybrid penalty increase the popularity of Warriors, though? Sure.
  #33  
Old 10-03-2019, 03:47 PM
zaneosak zaneosak is offline
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Originally Posted by deadlycupcakez [You must be logged in to view images. Log in or Register.]
What people forget is that the XP penalty is really FOR THE GROUP and not exclusively the hybrid/int caster/race. That means if hybrids are rolling with a group of buddies and grinding out together for the most of their play time - they will stay the same level as you.

The XP penalties can feel very overwhelming when speculating on pen and paper or when actually soloing (ironically the hybrids, excluding bards, do not have incredible solo capabilities early on). During a group, there is a slight delay to achieving a full level (when grouping with same leveled individuals), but admittedly not a single group mate will be able to tell you how much quicker it would’ve been with a different class in your stead, and will not even notice.

The perception of the slowness (and grass-greener with a different class mindset) will be the only thing they notice if anything.
This is 100% correct . The only time your XP bar actually moves slower is when grouping with people of a different level than you. If you and an SK buddy duo an entire level start to finish, you will ding the exact same moment.
  #34  
Old 10-03-2019, 03:49 PM
Verityn Verityn is offline
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Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
Good thing this tool was created to combat that and show people who are worried about it that the actual real-game examples as it plays out usually amount to what is a +/- hour of game time gained or lost in an average case of grouping. Math nerds who like numbers like myself win and so does everybody else who wants to know the real effects of the system. win-win.
You're being very intolerant of my intolerance. Check yo privilege.
  #35  
Old 10-03-2019, 03:51 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
This is 100% correct . The only time your XP bar actually moves slower is when grouping with people of a different level than you. If you and an SK buddy duo an entire level start to finish, you will ding the exact same moment.
Yes! Buy you'd also level FASTER if that SK was a different, non-hybrid Class!

It's an unfortunate situation. I'll certainly be missing out on meeting a lot of great players and cool people, but I simply WILL NOT be inviting any Hybrids to my xp groups. My time is a lot more valuable these days than it was 20 years ago and knowing that I'll be slowing my progress so significantly will detract from my enjoyment of the game.

For the most part Mage pets (especially Earth pets) can group-tank perfectly fine during Classic and Mages will be EVERYWHERE! In fact one can expect no-melee, all-pet-groups to be amongst the fastest/most-efficient levelers on the server!
  #36  
Old 10-03-2019, 03:52 PM
Deathrydar Deathrydar is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
It's an unfortunate situation. I'll certainly be missing out on meeting a lot of great players and cool people, but I simply WILL NOT be inviting any Hybrids to my xp groups.
!
Yes you will be missing out on alot. Please let me know your character name so I can turn down any group invites if you are in the group.

LEVEL LEVEL LEVEL! Its so important. I have to level. Its all there is. I have to level.

smh
  #37  
Old 10-03-2019, 03:57 PM
zaneosak zaneosak is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
It's been stated here several times! An increase of about an hour per-level with just a single Hybrid in the group! Again - what about a hell-level Hybrid Class?
I am assuming you mean the hybrid is in a hell-level with other players in the same hell-level. It's no different than the increased time as a regular group because everybody is trying to get the insane amount of XP needed to complete the hell-level.

If the Hybrid is in the 30 hell level and everybody else is 29 it only makes the Hybrid take forever to level and the others see almost no difference (a few mobs)

It's obviously still DIFFERENT if the Hybrid was a regular class and all 6 were 0% penalty, we're talking like a 10% difference in mobs required to ding. But still, if you're lvl 30 you need a RIDICULOUS amount of mobs to ding in a full group of non hybrids even (approx 380 mobs that are level 28). If you change the WAR tank out for an SK it goes up to 411 mobs, that's like an hour at CE. Same concept as before. Not game breaking at all.
  #38  
Old 10-03-2019, 03:58 PM
zaneosak zaneosak is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Yes! Buy you'd also level FASTER if that SK was a different, non-hybrid Class!

It's an unfortunate situation. I'll certainly be missing out on meeting a lot of great players and cool people, but I simply WILL NOT be inviting any Hybrids to my xp groups. My time is a lot more valuable these days than it was 20 years ago and knowing that I'll be slowing my progress so significantly will detract from my enjoyment of the game.
I'm sure you're a blast at parties. Have fun on green, man.
  #39  
Old 10-03-2019, 03:58 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
I am assuming you mean the hybrid is in a hell-level with other players in the same hell-level. It's no different than the increased time as a regular group because everybody is trying to get the insane amount of XP needed to complete the hell-level.

If the Hybrid is in the 30 hell level and everybody else is 29 it only makes the Hybrid take forever to level and the others see almost no difference (a few mobs)

It's obviously still DIFFERENT if the Hybrid was a regular class and all 6 were 0% penalty, we're talking like a 10% difference in mobs required to ding. But still, if you're lvl 30 you need a RIDICULOUS amount of mobs to ding in a full group of non hybrids even (approx 380 mobs that are level 28). If you change the WAR tank out for an SK it goes up to 411 mobs, that's like an hour at CE. Same concept as before. Not game breaking at all.
Again, an increase of an hour PER LEVEL is quite significant to me personally.

Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]

LEVEL LEVEL LEVEL! Its so important. I have to level. Its all there is. I have to level.
Actually it's quite the opposite for me! I was eagerly awaiting the announcement of some kinda "Green99" server for about 6 full years! I plan on playing a Class i have little-to-no history playing! (I WISH THAT CLASS COULD BE A PALADIN!) I also plan on doing quite a bit of exploring on Green99 and really digging into the zones I've always neglected in the past.

However, on the nights that I really DO wanna just sit down and grind out some levels for 5 hours straight, I wanna do so with the knowledge that I've made the most out of my time - not with the knowledge that I've essentially thrown around several HOURS of my time. Perhaps that group-xp-penalty could be the difference between making an important spell-level etc etc.
Last edited by Vizax_Xaziv; 10-03-2019 at 04:05 PM..
  #40  
Old 10-03-2019, 03:59 PM
Deathrydar Deathrydar is offline
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Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
I'm sure you're a blast at parties. Have fun on green, man.
Some people just have strange priorities in a game created for groups and commadere.

/shrug
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