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  #131  
Old 10-02-2019, 03:35 PM
LordRayken LordRayken is offline
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I wouldn't feel bad with adding some additional class combinations. It has to make sense thematically though.

Since Gnomes can be Necromancers and Warriors I don't see any reason why they wouldn't be able to pursue Shadow Knight.

On the same token I can understand why Erudite society would not foster Warriors but some could be trained as Shadow Knights.

Halfling Ranger makes total sense, and I can't see why anyone would argue against their inclusion. Paladin, on the other hand, doesn't really fit at all with Halfling culture or society.

What about Halfling Bards?

There are some very cool combinations that would ultimately not fit very well with lore. There could be some "corrupted" Barbarians who start in Neriak that are Shadow Knights - thematically it's really cool, but gamewise... I just don't know how that would fit.

Ogre Monk would obviously be cool, but it has no chance of working in any way. Getting slammed by an Ogre's fist would be nice I'm sure.

Perhaps Wood Elves could be Shamans?

Perhaps we could figure out which races are played the least and give them some attention class wise.
  #132  
Old 10-02-2019, 03:45 PM
soronil soronil is offline
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Quote:
Originally Posted by LordRayken [You must be logged in to view images. Log in or Register.]
I wouldn't feel bad with adding some additional class combinations. It has to make sense thematically though.
...
Perhaps we could figure out which races are played the least and give them some attention class wise.
I would think There's a big difference between adding the combos that Sony added in 2002 and coming up with new ones. For the 2002 combos the vendors/GMs/quests/item info is all out there, just has to be added/enabled/whatever. I'm sure it's work, but not as much work as coming up with stuff from scratch. Big difference between adding combos that have been in everquest for 85% of it's life vs making up stuff based on server pop!
  #133  
Old 10-02-2019, 03:49 PM
loramin loramin is offline
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Quote:
Originally Posted by LordRayken [You must be logged in to view images. Log in or Register.]
On the same token I can understand why Erudite society would not foster Warriors but some could be trained as Shadow Knights.
This one actually makes sense to me. The Erudites are all about ... erudition [You must be logged in to view images. Log in or Register.] They won't embrace any profession that doesn't require intelligence and thought.

A Shadow Knight still has to study books, and therefore makes sense as an Erudite: a Warrior doesn't.
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  #134  
Old 10-02-2019, 03:57 PM
LordRayken LordRayken is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
I would think There's a big difference between adding the combos that Sony added in 2002 and coming up with new ones. For the 2002 combos the vendors/GMs/quests/item info is all out there, just has to be added/enabled/whatever. I'm sure it's work, but not as much work as coming up with stuff from scratch. Big difference between adding combos that have been in everquest for 85% of it's life vs making up stuff based on server pop!
I'm not even looking past Velious. Whatever is added would need to be created in the vein of the EQ, Kunark, and Velious world. I don't want anything from 2002 "enabled" but instead would prefer to see it as if it always existed in the original era.

Barbarian Shadow Knight is still one of the most interesting ones to me.

Or Barbarian Monk.
Last edited by LordRayken; 10-02-2019 at 03:59 PM..
  #135  
Old 10-02-2019, 04:09 PM
kaev kaev is offline
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Quote:
Originally Posted by Puluin [You must be logged in to view images. Log in or Register.]
I do believe everyone's argument over the nexus ruining porting is a dumb argument. And hypocritical.

Nexus only takes you between the main spires nexus - gfay - nk - Tox - DL. You still had to get a wiz or dru port or run your happy little pixel to FP or Qeynos or literally any zone on the mainland outside of NK.

I mean who the hell wants to run from NK to FP ??

Druids and wizards were still heavily used for ports during Luclin.

Also who the hell wants to take two boat rides at 3am when you finally get a hole group while auctioning in gfay?

I can 100% say withour a doubt, none of you want to make that hour or two long run when no porter can be found.

Dial a port as a guild is not classic. There was no taxi guild on live and no global chat. Which means if you weren't lucky to find a porter in the zone you're in, you start scouring your friends list.

Good luck at 2-4am....

Waiting 15min for a port to nexus and then 15min more to get to one of the 4 spires was merely a consolation prize for those not waiting to boat.
You're wasting your time, the TrueBelievers have embraced their false reality construction using the magic of cognitive dissonance and you will never sway them (much like political partisans irl, sadly.)

Luclin spires were fine, same sort of "wait for it, oh and then you have to make a long run besides" mechanic as the boats. The rest of Luclin expac mostly sucked tho.
  #136  
Old 10-02-2019, 04:15 PM
Danth Danth is offline
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Halfling Rangers and Iksar Rogues are both cases where I routinely forget they're NOT options in the game already.

Half elven Clerics seem to me to be another flagrant omission. I understand that some peoples might discriminate against the half-breed race and refuse to ordain them (even if they'll train them as Paladins) but I cannot accept that absolutely ALL the many different factions in the world would discriminate equally. That's one heck of a deep conspiracy.

On the other side of it, Troll and Ogre Shadow Knights make little sense, as both are primitive monster races which have no notion of a knightly code of honor. In reality they exist because 989/VI wanted all races to have at least three options and the SK was the "least bad" choice for the monster races. Sometimes game design becomes a case of shoehorning something in then coming up with an excuse for it after the fact.

Danth
  #137  
Old 10-02-2019, 04:17 PM
kaev kaev is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Which means you guys should really be over on TAKP forums trying to convince them to open a no-box server instead of pushing for that stuff here. That seems like a much more sensible approach to me.

Danth
Aye, instead of breaking p99 create alternative goodness to complement it.
  #138  
Old 10-02-2019, 04:18 PM
Danth Danth is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
You're wasting your time, the TrueBelievers have embraced their false reality construction using the magic of cognitive dissonance and you will never sway them (much like political partisans irl, sadly.)

Luclin spires were fine, same sort of "wait for it, oh and then you have to make a long run besides" mechanic as the boats. The rest of Luclin expac mostly sucked tho.
Spires didn't bother me. There was a lot I hated about Luclin but the spires didn't matter to me. That being said the manner of their implementation (Nexus Scion NPCs) seemed characteristic of the increasingly lazy and greedy management EQ was falling prey to by that time. It would get worse soon enough, and I didn't stick around to see if it ever got better again.

Danth
  #139  
Old 10-02-2019, 04:18 PM
Jimjam Jimjam is offline
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Iksar rogues are in the game as NPCs.
  #140  
Old 10-02-2019, 04:28 PM
Sonark Sonark is offline
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I'd think Rogues are probably too cowardly and low-key for Iksar.

Rogues don't really qualify for a number of reasons.
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