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Old 09-27-2019, 03:24 PM
M.J. M.J. is offline
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Originally Posted by Blingy [You must be logged in to view images. Log in or Register.]
increased HP doesn't amount to that many more hits.

Level 29 fire pet is level 22-26. It has between 390-510HP; let's call it 450. A 10% standard boost to HP gives it an additional 45HP or around 2 more hits before it dies. My favorite zone around that level is Sol A, Runnyeye is a close 2nd. Mobs at this level hit for up to 50, fire pet will get hit for max more often than middle of the road. Hazarding a guess but mobs in other zones around this level hit for about the same.
I've done 2 mages to 55 solo and duo/trio, and fire pets biggest benefit is tanking multiple mobs at once.

Pump mana into that little fucker and those max hits from mobs with 2 priests + mage themselves healing it converts DS damage into the priests and mages damage out. Play your cards right, and with no mana spent on roots because of zero threat from pet heals + no runners until the last mob, and you're killing very fast with no players taking any damage at all.

On green the biggest problem will likely be a lack of mobs on which to use such a strategy.
  #2  
Old 09-27-2019, 03:28 PM
Baler Baler is offline
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Quote:
Originally Posted by M.J. [You must be logged in to view images. Log in or Register.]
I've done 2 mages to 55 solo and duo/trio, and fire pets biggest benefit is tanking multiple mobs at once.
this is true. a skilled mage can chain summon down 2-3 maybe more mobs at once.

One thing to consider however when it comes to multiple mobs is .. green will have no pet window
so keep spamming /pet health

Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Now that is a classic response [You must be logged in to view images. Log in or Register.] I love secrets it's what make this game mysterious!
Its no secret. People have posted about it in the past. It may even be in a guide I don't recall.
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Last edited by Baler; 09-27-2019 at 03:32 PM..
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