Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: PvP expansions
Release all content after Kunark integrated into old world zones 7 21.21%
Release every Velious zone but no expansions after 26 78.79%
Voters: 33. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old 05-23-2011, 12:22 PM
mimixownzall mimixownzall is offline
Fire Giant

mimixownzall's Avatar

Join Date: May 2010
Location: Western OK
Posts: 642
Default

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I found people to fight on Sullon Zek 10x easier during PoP than during Velious.

That's pretty much exactly how SZ was close to the end of Velious. Nobody from the good or neut team ever dared venture into Sebillis. Never saw any neuts or goods attempt to xp in Karnors either.

Only dungeon you could find neuts was Velk's lab and the goods were either hiding in some obscure spot of City of Mist or out in the middle of nowhere in some outdoors zone. So yea, even with 1000+ people online, PvP was almost impossible to find because there were just too many big outdoors zones you could hide out in and do high level xp in such as burning woods, wakening lands, cobalt scar, emerald jungle, trak's teeth. If you didn't play a porting class you're gonna be walking for hours looking for where these people are hiding.

Even if you spend hours running from middle of nowhere XP hiding spot to the next, when you finally find someone in a place like City of Mist, if they don't have a 70%+ chance of beating you, they're all just gonna gate before you actually get to them. So now you just spent like 4 hours searching through zones in 3 different continents for nothing.

Unless you plan on having 2000 people online, adding more zones to Kunark is just a bad idea since Kunark is about the maxmium number of zones a PvP can handle in the first place. This is why I say integrating content past Kunark into older zones would probably be better.
Some of the shit you spew makes me wonder if you really did ever play on SZ. I'm thinking you are just trying to re-hash shit you read years before or are getting info from some scrub who did play there.

If it was so damn hard to find people to pvp, then how did evils - the highest populated team on the server, thus should have the hardest time finding people to kill - constantly lead in points with multiple kills a day? I played up to PoP and never had trouble finding fights; I didn't win them all, but I still had no trouble finding fights.

And when you're dealing with teams, it is war. War is more than just killing and getting credit. If I cleared out a zone but didn't any kills, I still counted it a success. That is one negative on the point system. You shouldn't need an incentive to PvP, otherwise go join p99. It encourages one on one pvp and people will be more apt to flee than stay and fight. I think we can all agree that mass pvp is more fun.
__________________
Red 99 - Baarph

Quote:
Originally Posted by Darwoth View Post
What is griefing to you anyway? Getting killed without a white glove to the left cheek and a formal declaration of imminent fisticuffs?
Quote:
Originally Posted by Ceros View Post
If you guys hadn't noticed, mimix ownz all, so just give in.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.