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  #311  
Old 09-25-2019, 11:59 AM
Jibartik Jibartik is offline
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Everytime I see this thread I sing this little ditty in my head. Just barely period appropriate too so that's cool. [You must be logged in to view images. Log in or Register.]

How classic do you want it?
How classic you want it to feel?
Leveling up as a human or a caster ya cant see nothing for real.
Last edited by Jibartik; 09-25-2019 at 12:02 PM..
  #312  
Old 09-25-2019, 12:18 PM
Azoraa Azoraa is offline
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I am in the camp of not going on there if screen will be blanked out with book during most/much of my play time. Thanks
  #313  
Old 09-25-2019, 12:19 PM
bwe bwe is offline
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You're welcome
  #314  
Old 09-25-2019, 12:26 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Azoraa [You must be logged in to view images. Log in or Register.]
I am in the camp of not going on there if screen will be blanked out with book during most/much of my play time. Thanks
Well, the classic version of this game isn't for everyone. I hope you change your mind, but we understand if you cannot hack it.
  #315  
Old 09-25-2019, 12:26 PM
Mblake81 Mblake81 is offline
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  #316  
Old 09-25-2019, 12:45 PM
oqrelord oqrelord is offline
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The spellbook obscuring your view seems like an intentional design decision. Everquest borrowing heavily from dnd, it makes sense.

Spellcasters have to prepare their magic after each 'engagement' and this is classic eq's way of simulating that. Casters are left vulnerable inbetween battles.

Even more so, it somewhat balances casters and melee's. Melee are much weaker in classic, but they aren't hampered with preparation time.

The fact that casters graduate from this after 35, signals how conscious of a design choice this was.


I actually would welcome this to be implemented... it's an interesting mechanic, and you can level out of it, so its not even a big deal.
  #317  
Old 09-25-2019, 12:49 PM
Palemoon Palemoon is offline
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Quote:
Originally Posted by oqrelord [You must be logged in to view images. Log in or Register.]
The spellbook obscuring your view seems like an intentional design decision. Everquest borrowing heavily from dnd, it makes sense.

Spellcasters have to prepare their magic after each 'engagement' and this is classic eq's way of simulating that. Casters are left vulnerable inbetween battles.

Even more so, it somewhat balances casters and melee's. Melee are much weaker in classic, but they aren't hampered with preparation time.

The fact that casters graduate from this after 35, signals how conscious of a design choice this was.


I actually would welcome this to be implemented... it's an interesting mechanic, and you can level out of it, so its not even a big deal.
All true.
  #318  
Old 09-25-2019, 12:58 PM
Videri Videri is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Well, maybe I spoke out of term here. THe issue isn't that you cannot create a new chat window, the issue is that you cannot move any of the chat windows unless you go back to the default UI, move them to your desired location, and then switch back to the Velious UI.
To move chat windows in the Velious UI, you resize them. You drag the top corner up, then the bottom corner up. Then you drag a left corner left, then a right corner left.
  #319  
Old 09-25-2019, 01:08 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
To move chat windows in the Velious UI, you resize them. You drag the top corner up, then the bottom corner up. Then you drag a left corner left, then a right corner left.
Thank you very much!
  #320  
Old 09-25-2019, 01:22 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is what it's going to look like for people running 1920x1080: https://i.imgur.com/WXj5uOf.png

Just pointing this out for people who are still saying a book on the screen is the end of the world. That's how it's going to look on Green.

(Sorry, ignore my Compass and Short Duration window and other stuff, I was on an admin account >_>)
Please make the blackout-screen an option, if that's an easy implementation! Surely all the "blind-blook" advocates here will CHOOSE to play w/ the blackout enabled to increase their immersion!

Right? Rrrrrriiiiiiiigggggghhhhhhttttttt
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