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View Poll Results: Do you want classic open book/blind meditiation? | |||
Yes I love it |
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92 | 53.80% |
No I hate it |
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79 | 46.20% |
Voters: 171. You may not vote on this poll |
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#1
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*not implying that we want it to be fast at all. Just not going to spend out play time with a blanked out screen for days on end. | |||
Last edited by Azoraa; 09-25-2019 at 12:33 PM..
Reason: annotation
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#2
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Green isn't for everyone: it very much is a different game. If WoW is "EQ 3.0", and modern/live EQ is "2.0", then Blue is "1.5" (1.2?), and Green is "1.0". You're 100% right that things are slower, and "less fun" as you go down in versions. WoW is absolutely, 100% faster: everyone here would agree. We'd also mostly all agree that WoW is "more fun", in a sense: perhaps it's more accurate to say the barriers to having fun are lower on WoW. The reason people play older/harder/"less fun" MMOGs is because they're older/harder. When you accomplish something on Blue, like say getting your epic weapon, it's a monumental achievement. Everyone here still remembers getting their epic on live (if they played), because it very likely was harder than anything they ever had to do in another game. The fact that it takes more effort to achieve a goal is exactly why the ClassicQuesters/ClassHoles are excited to play this even older, even "less fun" game, and why they want to be blind while meditating. When they get to level 35 and don't have to be blind anymore, they'll get to have a (genuinely fun) experience that someone who only plays on WoW or even Blue will never get. It's just like if we get night blindness, or any other "less fun feature" here: people will get to experience the joy of acquiring an Ultravision item, something that is meaningless on Blue. Without night blindness no one will ever get to appreciate such items again (the way they did back in '99). Green will be full of "harder, but in a way more fun" experiences like this, and we just want to book blindness to be one more of them.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 09-25-2019 at 01:11 PM..
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#3
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As for the blind meditation, are they definitely forcing that or not? I read that the forced UI is already confirmed, if that is the case then we have another frustration... resize your chat windows by dragging corners around (?) <chuckle> - though perhaps a lesser deterrence. | |||
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#4
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From 1 to 35 you'll be forced to keep your book open when you meditate ... but (unclassicaly ... and I'm still hoping against hope that Rogean changes his mind on this) it won't fill your whole screen and prevent you from seeing what else is going on.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#5
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#6
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But look, I think there's something hinted at in that argument, and a lot of people are more than just hinting at it in their posts, so I want to address it. The basic idea is "If you want things classic, just simulate it on your own damn computer loser; stop bothering us" (I know you didn't say it like that, I'm just exaggerating for effect). That misses the entire difference between Final Fantasy and EverQuest (ie. between single-player RPGs and MMOGs). I can make Final Fantasy, or Diablo, or any such game harder on myself if I want. I can disable certain keyboard keys, turn down my monitor's brightness, or even tie one of my hands behind my back ... and maybe that's fun in a way, the same way speed running old games is fun for some people. The appeal of massively multi-player online games is that you're "competing" with everyone else in an open world. If everyone else plays by different rules than you (ie. they're playing a different game), you get none of the satisfaction from imposing arbitrary limits on yourself, or at least the only satisfaction you get is on the same level as speed running. But if everyone has to stare at their spell book, and everyone has to deal with visions issues, and everyone has to kill a million mobs to level (instead of only having to kill 100, or however many it is on WoW) ... then when you accomplish something, it matters.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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