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  #121  
Old 09-24-2019, 02:58 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I'd say I'm sorry you won't be allowed to kill-steal or generally act like a sociopath whenever you feel like it and without repercussion, but that'd be a lie. I'm not sorry at all.

Danth
I got my ass lit up by GMs for kill stealing on RZ even

Never legal, maybe not always caught and enforced
  #122  
Old 09-24-2019, 05:31 PM
Chortles Snort|eS Chortles Snort|eS is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I got my ass lit up
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  #123  
Old 09-24-2019, 06:39 PM
Sonark Sonark is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
As a thought experiment, let's say the OP's idea prevailed and was the rule on Green. Is there any way that does not end with groups of Wizard alts perma camping Guise/Manastone on a timer and selling loot rights? Knowing what we know about the P1999 playerbase, could we honestly expect anything different? I don't think we could. It would be a ridiculous shitfest. The list concept is the best compromise available to maintain the items as NPC drops.

Frankly, I would rather both items be removed entirely or awarded randomly in regular GM events for the first few months of the server.
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Z, just compare the populations of the server with the play nice policy and the server where you can take what you want with enough force.

Pretty sure the devs did not spend 10 years of their lives to create a server environment where 30-50 neckbeards will chase everyone else off just to stay "as classic as possible".
Sensible people.
  #124  
Old 09-24-2019, 06:43 PM
Sonark Sonark is offline
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Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
http://web.archive.org/web/200010171..._conduct.shtml



The earliest instance of the PNP policy I could find is from Nov 2000, although I bet it was in place way earlier. So your glorious heyday of kill stealing, training, and monopolizing camps lasted barely a year if that. And the reason the PNP was put in play is because people were getting sick and tired of narcissistic anti-social assholes ruining it for everyone else. I'm not sure if your argument of "let everyone be an asshole until Verant historically decided enough was enough" is attractive.
This is wonderful
  #125  
Old 09-24-2019, 06:44 PM
Sonark Sonark is offline
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Zuranthium is actually a decent debater.

He just debated on the wrong horse.
  #126  
Old 09-24-2019, 07:02 PM
Sonark Sonark is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Idiotic logic from you again. p99 describes itself as trying to recreate Classic EQ. Problem is, that's a lie, as the server is not doing that.
Maybe you need to read the word trying a few more times.
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Some people would like a real classic mechanics EQ server to exist.
"real classic mechanics"

Outside of game code, which was buggy (still is buggy, really. and well documented in exactly what ways. And you patch buggy things out of games, because that's how that works) you can't really try to argue about people's behaviours being "Classic"

Amendments happen for a reason, guuuuuuuy.

There was a rule for awhile that then wasn't a rule anymore.

Can we stack swords to infinite heights for a couple months to satisfy what you think of as well and truly Classic, or do you just really like this one mechanic and you're passionate enough about it to the point of madness?

Cause it can be one, both, or neither
Quote:
Particularly when the ability to do it is right here already, and the only thing stopping it is a dev who ignores what actually happened in classic and/or would create a better game, because he thinks (mistakenly) that his poorly conceived ruleset will increase the numbers on his server.
I think it will keep the numbers more stable and consistent.

The way it did on Live, when they changed this oddly specific thing you miss because it was genuinely toxic.
Quote:
The "classic EQ" brand on the internet now exists here, solely, creating a case of one person being able to control it, and thus distort the entire perception of EQ.
This is actually true, but not really relevant to anything you're fighting for.
  #127  
Old 09-24-2019, 07:03 PM
Sonark Sonark is offline
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And in fairness to genuine toxicity:

So are a lot of things that have happened and continue to happen in any situation involving human beings.
  #128  
Old 09-24-2019, 08:00 PM
Thomacles Thomacles is offline
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OP is right, no matter what you all are saying. I was there on live, and initially it absolutely was a hands-off approach. /Petition were for stuck characters and game mechanic stuff. /Report was for name violations or policy violations. /Bug was for reporting bugs. They stated in the ORIGINAL book that came with the initial CDs, that they "wanted to let the players play the way they want to play, in our world."

That being said, they did change that after they realized that when players are left to their own, chaos breaks out. So eventually, (I can't remember the date), that got replaced with the PNP.

We all know damned well, this server is far from original classic, but it's very close.

And to be honest, that's fine by me. I'm not sure I would want to go back to the "mob-rules" way of gaming again.
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  #129  
Old 09-24-2019, 08:52 PM
Vizax_Xaziv Vizax_Xaziv is offline
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If you wanna play by that ruleset, go play on a TLP server. DPS is the name of the game and there is essentially ZERO GM support.

Have fun!
  #130  
Old 09-24-2019, 08:59 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Ghilran [You must be logged in to view images. Log in or Register.]
Did none of you played on official TLPs servers? PNP was famously not enforced on these servers AND a lot of them had a boxing problem. Bottom l line is it never was much of a problem for most of the content, and was really
I reckon you're misremembering. Last time I played a TLP (the most-recent server, Mangler) players were using hacks to track and warp to named mobs the instant they spawned to KS them.

It was such a problem, in fact, that DBG had to patch the functionality of charm to because Enchanters were charming named mobs to prevent others from killing them
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