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  #221  
Old 09-24-2019, 05:06 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Possible Evidence that floating bags were actually marble pre-kunark UI

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See chortles! I knew it was classic! [You must be logged in to view images. Log in or Register.]
Classic Shaman

Has the velious UI with a brief shot of the loot window and inventory, wasn't sure it was authentic but based on these maybe so. I have fuzzy memories of this.

Note: Lack of pet window.

Edit: Was this UI put in during Kunark? I might have that mixed up.
Last edited by Mblake81; 09-24-2019 at 05:16 PM..
  #222  
Old 09-24-2019, 05:12 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
That's disappointing, that black screen magic would be so immersive when memorizing new spells each spell level and meditating after dangerous fights.

I hope this can be reconsidered. The whining from people not wanting classic UI and mechanics shouldn't win out here.
Are you even gonna be playing on G99 or are you just trying to sabotage the project?
  #223  
Old 09-24-2019, 05:14 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
We're not going to be forcing the black screen on green, so everyone put down the pitchforks.

We will still be requiring the book and meditate button for < 35 though. [You must be logged in to view images. Log in or Register.]
Will it be an OPTION? Surely all of the individuals in this thread who were advocating for the black-screen-meditation will CHOOSE to play that way, correct?
  #224  
Old 09-24-2019, 05:19 PM
Mblake81 Mblake81 is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Are you even gonna be playing on G99 or are you just trying to sabotage the project?
How would a classic mechanic for a classic project sobotage it? Is this out of convenience or doubt it existed this way?

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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Will it be an OPTION? Surely all of the individuals in this thread who were advocating for the black-screen-meditation will CHOOSE to play that way, correct?
Shouldn't be a choice. What is the point. For role playing?, as that is what the original mechanic was doing in a role playing game.
  #225  
Old 09-24-2019, 05:32 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
Things that come to mind immediately:
- Paineel and corresponding quests (I assume)
- Deity specific quests were all in at blue launch, and I think most of them were not original classic.
- Many crafting recipes were incorrectly included (I don't think we had a single crafter from live on the dev team): Fine Plate, Wu's Armor, Jewelery Crafting Stuff, etc. I assume these won't be in at launch.
- Some planes were accidentally left open somehow, I believe so people snuck in a bit early
- I believe there was one shaman DoT that had the live values, instead of classic values.
- Guards weren't properly stealing exp. So basically you could deal 51% damage to a mob, and drag it to a guard to finish it for you. This was in for a very short period of time, and we remedied it as quick as possible.
- Blue Diamonds may have been dropping initially as well, and I think those were removed form drop tables until later.
- Tumpy Tonics WERE NOT in initially. Aeolwind eventually implemented that quest part way into Blue launch, accidentally forgot to revert Kiola Nuts to classic non-stackable and thus there was tumpy-gate. (I couldn't find a link to it, but a ton of people got suspended and stuff for exploiting the bug, and not reporting it.)
- Whirl Till You Hurl definitely was not working properly at launch. Enchanters were using it to permanently stun creatures while the party took no damage.
- Translocators instead of Boats

I am sure there are a bunch more, these are the ones that came to mind immediately.
Good stuff. Most, if not all of these will be fixed for Green launch. Paineel is still an internal discussion, we're making sure we can complete that before launch. We already have the ability to disable/enable buttons as needed at character select, so if we do this we will disable Erudite Shadowknights until the appropriate era.

Keep lists like this coming, and of course we still intend to get beta up as soon as possible so we can nail down any remaining items. I'm expecting the new hardware to show up early next week, which means we could see beta by next weekend.
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Last edited by Rogean; 09-24-2019 at 05:35 PM..
  #226  
Old 09-24-2019, 05:47 PM
Maker_Mayhem Maker_Mayhem is offline
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Awesome news! Thanks for all the hard work Rogean, Nilbog & Staff.

@Rogean, when can we expect an update of Green specific details such as /list?

Specifically: Will we be able to exp at a camp while on /list, and when our turn is available, loot the item on another character, same account/loginserver, that we would like the item? Guise of the deceiver comes to mind when asking this question since you stated that there is a “brief period of time” to log back in, in the event of a disconnect. I am just curious if this will work also for logging out to grab another character. Or will every character we want it on be required to have gotten leveled up high enough to camp that specific item?

Any insight would be super appreciated!

Much thanks!
Last edited by Maker_Mayhem; 09-24-2019 at 05:49 PM..
  #227  
Old 09-24-2019, 05:54 PM
loramin loramin is offline
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Quote:
Originally Posted by Maker_Mayhem [You must be logged in to view images. Log in or Register.]
Awesome news! Thanks for all the hard work Rogean, Nilbog & Staff.

@Rogean, when can we expect an update of Green specific details such as /list?

Specifically: Will we be able to exp at a camp while on /list, and when our turn is available, loot the item on another character, same account/loginserver, that we would like the item? Guise of the deceiver comes to mind when asking this question since you stated that there is a “brief period of time” to log back in, in the event of a disconnect. I am just curious if this will work also for logging out to grab another character. Or will every character we want it on be required to have gotten leveled up high enough to camp that specific item?

Any insight would be super appreciated!

Much thanks!
Stupid question: why?

I mean, obviously the staff is going to explain how lists work when Green arrives, so what I mean is, how does it do any good for anyone to know that in advance? It seems to me there is zero downside to everyone just waiting until the /list command exists to care about how it works.

At least the Paineel stuff matters at start: some people might want to play Erudite Shadow Knights, so it's reasonable that they want to know whether that will be possible or not.
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  #228  
Old 09-24-2019, 06:34 PM
Maker_Mayhem Maker_Mayhem is offline
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Nah it isn't stupid. Premature perhaps, but it can have the same effect as to what you stated is important, being "Paineel Stuff."

Why? Because there are some who are considering whether to roll a farm class first, or to roll on with our mains. It would make sense to just go ahead and secure an item with 5+ days off of work, than to have to hassle with it down the road when the server is flooded with 35+ players.

So in the same way, it is reasonable to want as much information sooner than later for proper planning. Whether it is in regards to the /list feature or paineel. Both can serve the same purpose. Character and group planning.

Thanks for your input though Loramin! Usually I agree more with you lol [You must be logged in to view images. Log in or Register.] -- hope you can see where I am coming from though my friend.
  #229  
Old 09-24-2019, 06:39 PM
GnomeCaptain GnomeCaptain is offline
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I repeat my vote for impaired night vision (aka night blindness).
  #230  
Old 09-24-2019, 06:41 PM
loramin loramin is offline
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Quote:
Originally Posted by Maker_Mayhem [You must be logged in to view images. Log in or Register.]
Nah it isn't stupid. Premature perhaps, but it can have the same effect as to what you stated is important, being "Paineel Stuff."

Why? Because there are some who are considering whether to roll a farm class first, or to roll on with our mains. It would make sense to just go ahead and secure an item with 5+ days off of work, than to have to hassle with it down the road when the server is flooded with 35+ players.

So in the same way, it is reasonable to want as much information sooner than later for proper planning. Whether it is in regards to the /list feature or paineel. Both can serve the same purpose. Character and group planning.

Thanks for your input though Loramin! Usually I agree more with you lol [You must be logged in to view images. Log in or Register.] -- hope you can see where I am coming from though my friend.
That was a far more thoughtful and reasonable answer than I expected honestly. I was thinking you were just another "I have no patience and want my answers NOW!", but you do have a point [You must be logged in to view images. Log in or Register.]
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