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Old 08-13-2019, 08:45 AM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I must admit I sometimes feel there is a layer of redundancy between having rules imposed on players that conflict with the core game mechanics.

Being able to burst dps with a wizard to secure loot rights on a named would make them much more desirable to groups where the spoils are decided by most damage done!
It was even a common thing in Classic that people would bluff by saying "if you don't stop fighting *our* mobs, I'll call my Wizard friend over here and you won't get any kills." Except sometimes it wasn't a bluff, particularly since Wizards have the porting ability. They were able to be the police of Norrath. Although pet classes could still out-DPS Wizards a lot of the time even in Burst scenarios, since they had decent enough nukes on top of the (often very overpowered) pet damage. Waa waa.

After the Play Nice Policy got put in, that's when discussion about Wizard DPS being bad became rampant. This sentiment was already fairly common by early 2000, when more higher quality weapons had spawned their way into the game world, but then on top of it the ability to "nuke" things just became mostly irrelevant. A couple of my guildies quit playing shortly into Kunark, being fed up with how insignificant their class felt in the game by that point. The planar gear bump for melee in Classic was nothing compared to Kunark inflation!
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