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Originally Posted by Pindrought
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You're missing the point...
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I'm not. The mission statement of this website says: "Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward."
Contesting NPC's by doing the most damage was part of the game for the first year of its existence. "Kill Stealing" is a fabricated term by players who didn't want to compete. Eventually the game company decided those players should be catered to (instead of fixing the underlying problems of the game design), and the entire MMORPG genre has been worse off ever since. Less immersive, less dynamic, less spontaneous; pixel farms instead of open world experiences.
A game's playerbase is supposed to deal with issues like this via in-game politics. Blacklist the more competitive players if you don't like their behavior. Some people will feel the same way and you can all band together and deny groups to the opposing faction. This was discussed in a recent thread, but it's important to note how the eventual Classic "Play Nice Policy" was different from what P99 has - nobody was EVER allowed to own a camp without possibility of contesting it in Classic. People had to take turns killing spawns after the "no kill stealing" change went in. The community still even played politics with that, to a degree; some people believed a camp
should be owned by whoever got there first. Not all people/groups would invoke the Play Nice Policy, and would either wait for a group at a given camp, or form/find a group elsewhere (although some of that had to do with logistics; if you're trying to exp, then sharing a camp may not be productive enough).
Quote:
Originally Posted by pink grapefruit
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Hybrids didn't get meditate in classic?
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Not at release. That was the first buff hybrids got, like 6 or 7 months in. Then came the combat system change where casting a spell didn't reset the auto attack timer, maybe around 9 or 10 months in. These first two changes are poorly documented and weren't announced in patch notes (as was often the case with changes to the game), so I've not been able to find exact dates.
In Kunark era they got improved mana pools, slightly buffed spell tables, and a small increase to 2-hand weapon damage (this wasn't specific to hybrids, but impacted Pally's/SK's most especially). Yet they were worse in this era, because of having bad skill caps in comparison to other melee classes, and also because exp penalties being "shared" with groups became more common knowledge. Then in Velious came the removal of exp penalties, a few more new spells, buffs to their "unique" class abilities: Harm Touch/Lay on Hands/Tracking, and finally at the very end of Velious an across-the-board stat increase and big increase to 2-hand weapon damage.