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#61
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Also, putting in the luclin era CT revamp would be legit. | |||
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#62
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This is 100% not classic, but I always enjoyed "Leagues" in games like Path of Exile. It would be nice to see a zone that is left empty for to long to be leveled up. A zone like Befallen or Karra's Ridge would be bumped up to higher level zones with increased loot. I've done some DB editing and and creating custom content, for me as an untrained Developer it was not all that hard.
OLD Barbed Armplates MAGIC ITEM Slot: ARMS AC: 7 DEX: +2 NEW Ornate Barbed Armplates MAGIC ITEM NO-DROP Slot: ARMS AC: 14 DEX: +6 STR: +5 SV FIRE: +10 SV DISEASE: +5 P.S. I played a lot of Shards of Dalaya and enjoyed visiting Befallen as a low tier Raid zone. | ||
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#63
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And again Shards of Dalaya made an amazing Zone out of Skyshrine (Prison_of_Admyrrza) that spanned several raid tiers | |||
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#64
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Although I only played through the first half of velious, and that's when I quit so maybe everyone just got totally over basically right after I left. idk But it was a veritable grouping wonderland as far as I could remember. | |||
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#65
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Hotzones would be incredible, every month or two 1 dungeon per level bracket receives a modest experience modifier increase to encourage people to explore underutilized zones.
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60 Halfling Rogue - Eazy
60 Gnome Enchanter - Nisse 24 Ogre Warrior - Obok 9 Erudite Magician - Adisa | ||
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#66
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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#67
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Needs 2.0 on P99 - Befallen, Beholder's Maze, CT, Permafrost, Nurga, Dalnir
Needs new, deeper zone on P99 added later by SOE - Sol C, LGuk, Veksar Needs new, deeper zone on P99 never added by SOE - MM, Highkeep/Runneye, Kurn's Tower | ||
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#68
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me think citIeS sHoulD be turNeD inTo DunGeoNs iF donE proPerLY inSteaD of dA EZ MASS SLaUGHTeR GuARD pHenonMONomOMn U sEe in hOme TowNs
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#70
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Icewell Keep and the Great Divide, with IK being more like High Keep and GD being more like Oasis in terms of mob level range, achieved just by filling half of the zone with young shardwurms, snow griffawns, and drakkal wolf pups. This would have meant making Thurgadin an alternative starting city for Dwarves. And while the ring war would have caused more zone disruption, it also would have shown newbies another aspect of content to strive towards.
Icewell could have been the dungeon for newbies to explore while waiting for the war outside to end, only to discover later that the war was lost, piecing it all together from the aftermath--finding corpses in the streets and giants blocking the way in or out. Being trapped in your own city and needing to either log/tradeskill in the meantime or get a Monk friend to train the giants away? Not classic, but it would have felt classic. | ||
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