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  #11  
Old 07-12-2019, 01:25 PM
Mblake81 Mblake81 is offline
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Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Wait till 54.

59 never really bothered me though, since you know you're done worrying about xp after it.
Tuck my head down and plow through 54 in Karnors. Zone has a bad rep but pick up groups are a thing and during off hours you can find mobs. 59 always made me anxious but that might have been due to the raid scene blowing chunks and what was the point of leveling to 60.
  #12  
Old 07-12-2019, 01:29 PM
mcoy mcoy is offline
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Join Date: Mar 2017
Location: Norrath
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Quote:
Originally Posted by Tuurin [You must be logged in to view images. Log in or Register.]
That accurate? It’s been a while since I quadded CS but I’m pretty sure that wasn’t the case when I did it. It’s true that killing them loses no faction but you still had to harmo clusters of them and pull them down to the beach to avoid adds. Even at max faction. Or am I misremembering?
I'm max ally and I definitely have to steer my druid's quad around the drakes and other wyverns else they add on. This is both the regular mobs and the named Azurake and Yvolcarn.

-Mcoy
  #13  
Old 07-12-2019, 01:39 PM
Crede Crede is offline
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Keep yourself POTG'd at all times. I preferred the hornets in BW, but if a bard was whoring up all the mobs then I'd gate to CS and check wyverns. If that is loaded with druids, then go xp on another class until either of the prior conditions are no longer present.
  #14  
Old 07-12-2019, 02:30 PM
Axlrose Axlrose is offline
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Join Date: May 2015
Posts: 261
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Simple question since my highest character on Live was level 52 (and I am nowhere near that here on Project 1999) -

Once a player reaches level 60, does the experience gains stop or can you actually get to level 60 and 99% towards level 61?

Thanks!
  #15  
Old 07-12-2019, 02:35 PM
Crede Crede is offline
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Quote:
Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
Simple question since my highest character on Live was level 52 (and I am nowhere near that here on Project 1999) -

Once a player reaches level 60, does the experience gains stop or can you actually get to level 60 and 99% towards level 61?

Thanks!
99% into 60 otherwise you’d de-level to 59 every time you died at 60
  #16  
Old 07-12-2019, 02:56 PM
Celery4183 Celery4183 is offline
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Join Date: Apr 2019
Posts: 37
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Here I am saying that to lvl 45, ugh
  #17  
Old 07-12-2019, 02:56 PM
Psyborg Psyborg is offline
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Join Date: Nov 2017
Posts: 338
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Quote:
Originally Posted by RevSaber [You must be logged in to view images. Log in or Register.]
Im getting 2% per quad at 51.... way worse than the 4% at 45.... Can we get rid of hell levels lol. Im quadding frost giant savages. Any suggestions welcome
51 is not a hell level. It's when the exp grind actually starts. Every level you attain from here on out will be slower than the last (55 excluded because 54 is an actual hell level). In my experience 51-60 takes about 5x as long as 1-50 at least. Most of it is the slower exp but the other part is that getting groups and traveling takes more time. Enjoy the ride. 51-60 is slower but more meaningful. Camps start yielding money drops, and you can start doing end game content.
  #18  
Old 07-12-2019, 03:09 PM
branamil branamil is offline
Fire Giant


Join Date: Jan 2017
Posts: 813
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Just wait until 59 when its like 0.33% per quad
  #19  
Old 07-12-2019, 03:11 PM
Crede Crede is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
Just wait until 59 when its like 0.33% per quad
Oh how I miss AE Chardok
  #20  
Old 07-12-2019, 09:52 PM
Halfcell Halfcell is offline
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Join Date: Apr 2015
Posts: 173
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Quote:
Originally Posted by mcoy [You must be logged in to view images. Log in or Register.]
I'm max ally and I definitely have to steer my druid's quad around the drakes and other wyverns else they add on. This is both the regular mobs and the named Azurake and Yvolcarn.

-Mcoy
I guess I am wrong then. I played a wizard in Velious, on live, and max ally kept them from assisting. I could Tflux singles out of the SS zone room all day with no worries. Only Yvolcarn would assist. I know wbeyond a shadow of a doubt this was a classic, in era occurrence. I am sure I can find posts about it somewhere.

That said, I learned my lesson on Live and never rolled a quadkiting class again, so if it doesn't work here I guess that just sucks.
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