#41
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The key word here is one possible time. If you start just spawning sleeper you make him just another raid mob and all of that"epicness" that Loramin calls it is essentially ruined. Sleeper is SUPPOSED to spawn only ONCE that's the whole damn point. All this talk of respawning him is the same type of talk that eventually killed Everquest in later expansions. Turning a 'world within a world' into just another computer game.
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*Blue Server* Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) *PQ* Kelliam Shadowscale (57 Iksar Necromancer) | |||
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#42
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Recaging The Sleeper is one hell of a plot hook, but let's be honest, we need to take a note from the deep magic of Narnia here; things never happen the same way twice. I.e if you do manage to put Kerafym back to sleep, it's sure as hell not going to be via some 4 warder system like in sleepers tomb. | |||
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#43
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OP.
The sleeper is not dead. The warders are dead. | ||
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#44
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Do you know the amount of work reseting the sleeper would bring? We can't even have quakes like we should.
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#45
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#46
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we going to do it again on green
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#48
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