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  #101  
Old 05-14-2011, 03:58 PM
Zuranthium Zuranthium is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Oh boy... Kedge Keep, Burning Wood, Timorous Deep to name a few. Velious (which is planned to be implemented on the server) will add its share.
None of those zones you mentioned are "high end content" and Kedge Keep is INDOORS anyway so the spell wouldn't work there; see the flavor here? Western Wastes is the only Velious zone with a bit of high-end content where you could charm an animal, and having a Mastondon pet in the mid-40's is hardly a game-changer when you are fighting a Level 60+ Dragon.

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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Since when do ranger have charm animal? Oops, they don't. Please get your facts straights and do some research before posting. I say that for you man, you are the one making a foul of himself and yet you keep digging...
I know they don't have charm animal. It would be added to the class as something they deserve. If it hasn't become abundantly clear yet, I am in favor of altering aspects of the game that are in line with the original EQ vision.

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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
I however have to thank you Zuranthium as you emphasize my experience on the server by reminding me how clueless some people were back in the day. Nowadays, you are (un)fortunately one of a kind.
Clueless? You don't even understand the game content. More empty insults, coming from a lack of perspective that causes thoughtless knee-jerk responses.
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  #102  
Old 05-14-2011, 04:08 PM
Zuranthium Zuranthium is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Well, the first thing I'm going to do is charm a shiverback in Fear permanently and get it hasted/buffed, and pwn pretty much everything. Then, I might move on to join a raid in Emerald Jungle where we've all got tigers and apes and shit permanently charmed and hasted/buffed for additional DPS against Severilous! Not to mention when Velious comes out, gonna permanently charm some velium hounds, get them hasted/buffed, and pwn some dragons. :P
You wouldn't be able to Charm Animal on a Shiverback or a Velium Hound, they would be too high level to charm. The reading comprehension in response to my posts is wholly lacking here. Read what I wrote. I specifically said the permanent animal charms would be of a lower level than how the short-duration charms are currently scripted.

As for Emerald Jungle, the highest level animal there is 40. Yeah, that's SUCH a huge amount of extra DPS against Severilous! [You must be logged in to view images. Log in or Register.]

Druids in fact already get a near-permanent Animal Charm at level 55, it simply caps off at Level 35 animals and my proposed cap would be higher than that. Druids are already able to charm what is essentially a permanent animal pet to use against Severilous in Emerald Jungle.
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Last edited by Zuranthium; 05-14-2011 at 04:15 PM..
  #103  
Old 05-14-2011, 04:12 PM
Nagash Nagash is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
If it hasn't become abundantly clear yet, I am in favor of altering aspects of the game that are in line with the original EQ vision.
If it hasn't become abundantly clear yet, YOU... ARE... ALONE... IN... THIS... BOAT...

By the way, since when permanent charm is "in line with the original EQ vision"? It is now obvious you didn't start playing until after dire charm was added to the game.

Please, do us a favour and keep on replying, I can see a lot of flamethrowers are just starting to warm up and I guess the best is yet to come [You must be logged in to view images. Log in or Register.]
Last edited by Nagash; 05-14-2011 at 04:16 PM..
  #104  
Old 05-14-2011, 04:18 PM
Zuranthium Zuranthium is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
If it hasn't become abundantly clear yet, YOU... ARE... ALONE... IN... THIS... BOAT...
Wrong. People in both this thread and the other thread I've been posting in have said they agree with improving the game.

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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
By the way, since when permanent charm is "in line with the original EQ vision"?
The original EQ vision is based upon D&D, where Druids and Rangers have animal companions. Yet again, a failure to read (or at least comprehend) what I've been writing.
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  #105  
Old 05-14-2011, 04:23 PM
Nagash Nagash is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Wrong. People in both this thread and the other thread I've been posting in have said they agree with improving the game.
Oh boy, have you at least read the whole posts in their entirety? It can only be one of two things:
- you haven't (and are trolling)
- you have decided to conveniently select just part of their replies beging careful to ignore the parts that didn't go in your favour (troll again)
Please go back to school and learn how to read.

I apologize to everyone, I know the common saying "Don't feed the troll" but we've found ourself one who's a sucker for punishment, I can't help it [You must be logged in to view images. Log in or Register.]
Last edited by Nagash; 05-14-2011 at 05:13 PM..
  #106  
Old 05-14-2011, 04:35 PM
Danth Danth is offline
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If this hypothetical change wouldn't work on Fear trash (some of which is high 40's), but would work on higher-level mobs than the level 37 or so cap of the existing long-duration charm, effectively you're lobbying for adding no more than about 5 or 10 levels to it. I don't see what such a change would help. It wouldn't allow a Druid to do anything it can't already do in terms of fighting ability.

I'm not berating you, just commenting that such a change, even if carried out (unlikely in itself given the scope of this server), wouldn't really fix any of that class's problems. If you disagree, feel free to explain why. If you agree and regard it simply as a 'flavor' change, well, I won't argue with you there. Even if it wouldn't help much, it wouldn't hurt either.

Note that this is purely hypothetical, as non-classic class change falls outside the scope of Project 1999 and as such I neither expect nor request such fixes, even in cases where they'd be beneficial.

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  #107  
Old 05-14-2011, 04:47 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
As for Emerald Jungle, the highest level animal there is 40. Yeah, that's SUCH a huge amount of extra DPS against Severilous! [You must be logged in to view images. Log in or Register.]
Considering they're hitting me at level 54 for 100+, haste it and the DPS is nothing to laugh at. Especially considering Sev has 32K hp and there's a shitload of druids on the server. Ten druids/rangers charming a level 40 mob with a permanent, no-risk charm, even if the level 40 mob only did 50 DPS, that's 500 additional DPS... nothing to casually dismiss.

Quote:
The reading comprehension in response to my posts is wholly lacking here. Read what I wrote.
I am reading what you wrote:

Quote:
I'm not sure how you can disagree with my assertion of the skill being irrelevant to high end content; there are factually NO animals to charm in any of the high-end grouping zones. Please, by all means, point out where I am wrong about this if you believe so.
First you're telling us the stuff you could charm would be too low level, then you're challenging us to find any animal mobs to charm in high-end content where this would be relevant, so I did so.

You want to *fix* EQ and make it what it should have been? Fine. Why don't you start by removing class-based XP penalties so every class is on the same equal footing (which Sony/Verant later did in Velious after they discovered the huge gap between hybrid and melee classes they had originally designed to warrant such a penalty never manifested itself). And then, IN EVERY CASE, make it more advantageous from an XP perspective to fill up a group with players than it is to XP solo, thus motivating people to... you know... group and work together. Solo classes could *still* solo, but it would be better for them if they added people to the group (i.e. the grouping bonus up to 20% that Sony/Verant later added, in the same patch that removed the class-based penalties, IIRC).

A lot of class balance disparity in the game is because the solo classes (mage, druid, enchanter, necro) can solo XP faster than an entire group can.
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  #108  
Old 05-14-2011, 05:28 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Please go back to school and learn how to read.
Yes, that IS what you should do. I'm sorry that you are have a frightened isolationist viewpoint but trying to hatemonger isn't doing anything for your case. Plenty of people are clearly interested by what I have to say, as seen by the thread tags, messages I've received in-game, and posts here on the forum. Such as:

Quote:
Originally Posted by Kika Maslyaka
the thread started by Zuranthium is not much different than the PoP thread started by Guineapig - it just Zuranthium more concern with classes than zones and mobs.

While I don't care what the devs plan to do with the server past the Velious timeline, I too believe that "spirit of eq" is more important that technical details of "following the timeline"

I too have been a devoted eq player from 99 to 04, but there were things I wanted to change since the day 1, I knew some things could be done better.
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Originally Posted by Harputluyuzz
Thanks for sharing
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Originally Posted by Hamahakki [You must be logged in to view images. Log in or Register.]
Zuranthium is clearly an old school EQ player with some good ideas
Quote:
Originally Posted by randal.flagg
Its a discussion, get over it. I don't know why people flame so much... its so pointless and just distracts from a genuinely interesting conversation.
-----

You are the person that is trolling here, Nagash. Not me. Learn to be less ignorant.
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Last edited by Zuranthium; 05-14-2011 at 05:51 PM..
  #109  
Old 05-14-2011, 05:35 PM
Nagash Nagash is offline
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Nowhere in all these answers did anyone agree with you, at best you had people willing to listen to you which in itself is quite a feat seeing how pointless what you had to say is.
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Last edited by Nagash; 05-14-2011 at 05:38 PM..
  #110  
Old 05-14-2011, 05:47 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Considering they're hitting me at level 54 for 100+, haste it and the DPS is nothing to laugh at. Ten druids/rangers charming a level 40 mob with a permanent, no-risk charm, even if the level 40 mob only did 50 DPS, that's 500 additional DPS... nothing to casually dismiss.
Yeah, they will hit you - a PLAYER - for that amount, but they will come nowhere close to that against a mob like Sev. Moreover, don't you realize that bosses AoE Fear (which pets can not resist, certainly not these animal pets anyway) AND there is specifically a limit to how many pets are allowed to attack bosses?

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
First you're telling us the stuff you could charm would be too low level, then you're challenging us to find any animal mobs to charm in high-end content where this would be relevant, so I did so.
One mob in Emerald Jungle does make a "high-end grouping zone", which was the exact statement I used and, as I just described above and in other recent posts, my original statement that Charm Animal would be irrelevant in the hardest areas of the game remains completely true.

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
You want to *fix* EQ and make it what it should have been? Fine. Why don't you start by removing class-based XP penalties so every class is on the same equal footing (which Sony/Verant later did in Velious after they discovered the huge gap between hybrid and melee classes they had originally designed to warrant such a penalty never manifested itself). And then, IN EVERY CASE, make it more advantageous from an XP perspective to fill up a group with players than it is to XP solo, thus motivating people to... you know... group and work together.
I completely agree with all of these things. Where did I ever say that I didn't? Such a thing is exactly what I want in the game. Thank you for mentioning this because it is definitely very important.
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Last edited by Zuranthium; 05-15-2011 at 04:22 PM..
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