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  #91  
Old 05-14-2011, 02:26 AM
Humwawa Humwawa is offline
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As a necromancer, I believe I should have the ability to not only dominate the minds of lesser undead to do my bidding indefinitely, but also to eviscerate them and reform them into greater undead beings by mixing and matching the body parts of my hordes of charmed minions.

That's the flavor of necros, and it tastes like gravedirt, clotted blood, and pure awesome.
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  #92  
Old 05-14-2011, 03:32 AM
Shadey Shadey is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Nope, the timeline of EQ is very well defined. The only specifics of this server is that the developpers decided they would stop at Velious, no Luclin, PoP or whatever came after. What will happen once Velious has been released and explored is anyone's guess but the dev will probably not consider or think about this for the time being as they have to get Velious out first which will probably take them a year or two.

Remember they are real persons with real lifes, families, a job etc, not professional dev for whom developping EQ is a job that earns them a living. The time they can dedicate to the server is invested into making sure it works as intended a developping what is their vision of the server. They probably won't have any time to think about what could keep them busy in a few years time.
Well I beg to differ with you sir. You are WRONG! What I consider as classic is different then you. And if you don't like it who cares. [You must be logged in to view images. Log in or Register.] And if what I consider as classic does not come here that is ok with me. But it doesn't change what I think and feel and no jerk will persuade me into thinking it their way. And it will not stop me for giving my opinion or sticking up for those that are flamed and trampled over when they give theirs.

As far as the devs are concerned I think they do a wonderful job and am thankful for what they do. Its people like you who cant can't stand others having a different view then them that I have the problem with.
Last edited by Shadey; 05-14-2011 at 03:44 AM..
  #93  
Old 05-14-2011, 04:12 AM
Shadey Shadey is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
I have read your post at fippy forums, and agree with most of it.
The immersion is indeed lost. People here on p99 want to believe they replaying the "classic" as it was, but they really not - everything here is done "by the book" : go there, kill a, go there, kill b, go there, kill c, etc etc etc. they know exactly where spawns what, and drops what, and how often, and everything looks more and more like some sort of math-calc contest, rather than a gameplay.

Absolutely nothing in the world can bring the original eq back.
But you can make a new game, that will have the spirit of eq, but at teh same time will be new and unexplored.
God bless Emu [You must be logged in to view images. Log in or Register.]
Wow got to say nice post Kika. And very true. But it is still fun to be here. It may not be like it was before (because we know so much more about all of the game) but there are memories brought back by playing here .

Like Zura said before I remember scrounging up the materials to make my own first set of leather on my very first char. And when finished it was great! LOL And then when we got banded wow that was an upgrade and we were UBER. [You must be logged in to view images. Log in or Register.]
  #94  
Old 05-14-2011, 07:39 AM
Nagash Nagash is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Well I beg to differ with you sir. You are WRONG! What I consider as classic is different then you. And if you don't like it who cares. [You must be logged in to view images. Log in or Register.] And if what I consider as classic does not come here that is ok with me. But it doesn't change what I think and feel and no jerk will persuade me into thinking it their way.
At which point in my post did I try to define "Classic"? I just said the timeline of EQ is very well defined, which it is, this is just a fact. Now if you want to call "a jerk" someone who is merely stating a fact without even paying attention to what they say, be my guess but expect to loose some credibility in the process.

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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
And it will not stop me for giving my opinion or sticking up for those that are flamed and trampled over when they give theirs.
Well, people are allowed to say whatever they want but this guys has barely ever posted on the forum before and starts by posting something that is pretty much the anti-thesis of the concept of the server. He has to expect being flamed over and over. I pull my hat off to his thick skin though.

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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
As far as the devs are concerned I think they do a wonderful job and am thankful for what they do.
Guess this is the only point where everyone agrees [You must be logged in to view images. Log in or Register.]

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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Its people like you who cant can't stand others having a different view then them that I have the problem with.
You will stop having problems with people when you start listening to them (cf. my first point). I did read what Zuranthium say (even the wall of text he linked) and strongly disagree.
The only point I agree with him is that we can not re-live the immersion we once lived but I fail to see what bringing some heavy change such as making charm a permanent effect has to do with it. Even if it is just charm animal, this is a very heavy change that is game changing. Zuranthium point is that it won't matter at high level (disagree again but hey, let's assume that's right); what about the population who is in no rush to level and stays in their 20-40 for a very ling time? For them, this change alters their experience deeply.
Up to now, with the exception I've just mentionned about the immersion, everything I read from Zuranthium appears to me as an idea he has had and quickly came to post without giving it a second thought to see if it was valid or understand the impact it would have. Coming from someone who barely ever posted before, people will consider him like a troll and treat him as such.
Last edited by Nagash; 05-14-2011 at 07:50 AM..
  #95  
Old 05-14-2011, 07:51 AM
Shadey Shadey is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
At which point in my post did I try to define "Classic"? I just said the timeline of EQ is very well defined, which it is, this is just a fact. Now if you want to call "a jerk" someone who is merely stating a fact, without even paying attention to what they say, be my guess but expect to loose some credibility in the process.



Well, people are allowed to say whatever they want but this guys has barely ever posted on the forum before and starts by posting something that is pretty much the anti-thesis of what the server as been made for. He has to expect being flamed over and over. I pull my hat off to his thick skin though.



Guess this is the only point where everyone agrees [You must be logged in to view images. Log in or Register.]



You will stop having problems with people when you start listening to them (cf. my first point). I did read what Zuranthium say (even the wall of text he linked) and strongly disagree.
The only point I agree with him is that we can not re-live the immersion we once lived but I fail to see what bringing some heavy change such as making charm a permanent effect has to do with it. Even if it is just charm animal, this is a very heavy change that is game changing. Zuranthium point is that it won't matter at high level (disagree again but hey, let's assume that's right); what about the population who is in no rush to level and stays in their 20-40 for a very ling time? For them, this change alters their experience deeply.
Up to now, with the exception I've just mentionned about the immersion, everything I read from Zuranthium appears to me as an idea he has had and quickly came to post without giving it a second thought to see if it was valid or understand the impact it would have. Coming from someone who barely ever posted before, people will consider him like a troll and treat him as such.
Well I guess if you had read my posts entirely you'd have known exactly what I meant when I said "each person has their own vision of what a classic timeline is". Meaning some think its orig eq only. Some orig-kunark or orig-kunark-velious. And myself its orig through Luclin.

So what I was saying is each persons "perspective" is different and relevant to them. And you seamed to be objecting to that and it had to be just your way.

If my response to your response is unfounded then I apologize. But anyone has the right to express their opinions on here. And I'll stand by that for anyone weather I agree with them or not.
Last edited by Shadey; 05-14-2011 at 08:27 AM..
  #96  
Old 05-14-2011, 08:27 AM
Nagash Nagash is offline
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Quote:
Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Well I guess if you had read my posts entirely you'd have known exactly what I meant when I said "everyone has their own thoughts on what is classic". Meaning some think its orig eq only. Some orig-kunark or orig-kunark-velious. And myself its orig through Luclin.

So what I was saying is each persons "perspective" is different and relevant to them. And you seamed to be objecting to that and it had to be just your way.

If my response to your response is unfounded then I apologize. But anyone has the right to express their opinions on here. And I'll stand by that for anyone weather I agree with them or not.
No need to apologize Shadey, but when a topic becomes "hot" (and this one looks to me as it is) one's got to pay double attention as people switch to defensive mode, and I'm no different to anyone else [You must be logged in to view images. Log in or Register.]

I 99.99% agree with you about the perspective although I'd tweak that a little bit (hence the 0.01% missing due to semantic): I think Classic is Classic, 'nuff said, no Kunark, Velious or anything. However, and this is the essence of what you say which I agree with, EQ started to go haywire at some point and started to loose its feel. Somewhere along the line it lost its fun and became more of a chore. This point will vary from people to people, for me it came in 4 phases:
- Luclin started it (beastlords, walking on the moon, endless hours of farming to have access to some place (VT key anyone?)),
- PoP trivialised travels and the gods suddenly opened the dour of their home to anyone and their mother (WTF?),
- LDoN brought us instances (bye bye meeting people in a dunjeon),
- OoW made soloing impossible for anyone who wasn't super uber and made my class obsolete (I was playing a shaman, by then almost everyone had max stats "naturally" (no buff needed), every mobs mitigated slow like mad (slow almost useless) and the mobs didn't have that much HP (making DoTs completely useless) but where hitting like trucks (increasing the requirement for healing therefore cleric or no life druid/shaman with a shitload of AA... which wasn't me).

For the second part of your post, I do agree, anyone is entitled to say whatever they want. But if one starts to express something which goes against what most people in the surrounding think (people of this forum in this case), they have to be ready to go down in flame. This is exactly what is happening to Zuranthium.
  #97  
Old 05-14-2011, 02:44 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
The only point I agree with him is that we can not re-live the immersion we once lived but I fail to see what bringing some heavy change such as making charm a permanent effect has to do with it. Even if it is just charm animal, this is a very heavy change that is game changing. Zuranthium point is that it won't matter at high level (disagree again but hey, let's assume that's right); what about the population who is in no rush to level and stays in their 20-40 for a very ling time? For them, this change alters their experience deeply.
The Charm Animal change would hardly be a "heavy change" as you put it, nor would it "alter the experience deeply" for people who aren't trying to rush. It would be making a poorly implemented skill line more viable, but still irrelevant to high end content, and more true to the RPG flavor intended for Druids and Rangers. I'm not sure how you can disagree with my assertion of the skill being irrelevant to high end content; there are factually NO animals to charm in any of the high-end grouping zones. Please, by all means, point out where I am wrong about this if you believe so.

Nobody would stop playing on this server if it was implemented, rather only some players would be happier as a result of having an ability that is true to the RPG feel of their class and cements them as the masters of the outdoors. There would be considerable time investment in adventuring through a zone to find the animal companion you want, forming a bond with it, and then making sure it doesn't die. This isn't just a regular caster pet that can be summoned on a whim - the Druid/Ranger has to specifically seek it out and repeat the process if the pet is killed.

Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Up to now, with the exception I've just mentionned about the immersion, everything I read from Zuranthium appears to me as an idea he has had and quickly came to post without giving it a second thought to see if it was valid or understand the impact it would have. Coming from someone who barely ever posted before, people will consider him like a troll and treat him as such.
I do not post ideas on a whim, everything has been very thoroughly considered and comes from an extremely knowledgeable classic Everquest background. Obviously you, and others, would like to think I'm trolling because I only recently started posting here, but that's your own false perception. I play p1999 now and I care about the classic EQ experience and I would love to see a great game that continues the spirit of classic EQ.
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  #98  
Old 05-14-2011, 03:05 PM
Nagash Nagash is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The Charm Animal change would hardly be a "heavy change" as you put it, nor would it "alter the experience deeply" for people who aren't trying to rush. It would be making a poorly implemented skill line more viable, but still irrelevant to high end content, and more true to the RPG flavor intended for Druids and Rangers. I'm not sure how you can disagree with my assertion of the skill being irrelevant to high end content; there are factually NO animals to charm in any of the high-end grouping zones. Please, by all means, point out where I am wrong about this if you believe so.
Oh boy... Ever occured to you that a charmed pet (monster or animal) is much more powerfull than a summoned pet of the same level? This comes with its drawbacks my good lad, the drawbacks being that it is mana intensive (got to keep recharming) and that you can be killed in the process. If these safeguards weren't here, what would be the point of playing a magician which seems to be a class that you love so dearly (I will not insult you by reminding you that the pet is the main feature of the magician, seeing that up have leveled 3 magicians up to level 50 (from the link you provided), I assume this is a well established fact for you)?
Now, where can we find animals at high level? Kedge Keep, Burning Wood, Timorous Deep to name a few. Velious (which is planned to be implemented on the server) will add its share.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Nobody would stop playing on this server if it was implemented, rather only some players would be happier as a result of having an ability that is true to the RPG feel of their class and cements them as the masters of the outdoors. There would be considerable time investment in adventuring through a zone to find the animal companion you want, forming a bond with it, and then making sure it doesn't die. This isn't just a regular caster pet that can be summoned on a whim - the Druid/Ranger has to specifically seek it out and repeat the process if the pet is killed.
Since when do ranger have charm animal? Oops, they don't. Please get your facts straights and do some research before posting. I say that for you man, you are the one making a foul of himself and yet you keep digging...

Speaking of roleplay, how do you explain that
- a druid or a ranger can attack an animal or a plant?
- a necromancer casting a spell of lich (turning him into an undead) will only remain so for a set duration? Christ, he miraculously comes back to life at the end of the spell, didn't even lose any expreience although he died? Even better than a cleric rez (by the way, how do you explain it RP wise?) I call for a necro nerf!
- a paladin can go and farm some guards in Freeport or Butchblock?
- when I die, I reappear to my bind point. I could understand the concept of a resurrection spell in a fantasy setting but the last time I died, no one rezzed me, I just reappeared with a bit less xp?
Feel my drift? I could go on and on and on. How do you explain these? You don't because this is a video game, made for some people who want to play it for a while and have some fun away from their RL (they could also read a book for example). The devs have made this game to allow them to do so and enjoy a freedom they don't necessarily have in real life whilst ensuring there were some boundaries (no permanent charm for example). Roleplay is a concept, nothing more, nothing less. A concept that while you are playing your toon, you will act as if you were him/her with the constraints given to you by the game. No one enforces it on you, it is your sole choice. No system will make it better or worse, it is just a concept.

I appreciate what you say: you don't like the boundaries that the devs are putting to the server and propose to change them. What you seem not to understand is that everyone is telling you they are happy with these boundaries and their implications.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I do not post ideas on a whim, everything has been very thoroughly considered and comes from an extremely knowledgeable classic Everquest background. Obviously you, and others, would like to think I'm trolling because I only recently started posting here, but that's your own false perception.
Seeing how everyone is against you for the same reasons (I've hardly seen this forum so united dude) and the only persons backing you up do so on the basis that "anyone is free to speak", I beg to differ but hey, be my guest to stay in Wonderland Alice.

I however have to thank you Zuranthium as you emphasize my experience on the server by reminding me how clueless some people were back in the day. Nowadays, you are (un)fortunately one of a kind.
Last edited by Nagash; 05-14-2011 at 03:36 PM..
  #99  
Old 05-14-2011, 03:16 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The Charm Animal change would hardly be a "heavy change" as you put it, nor would it "alter the experience deeply" for people who aren't trying to rush. It would be making a poorly implemented skill line more viable, but still irrelevant to high end content, and more true to the RPG flavor intended for Druids and Rangers. I'm not sure how you can disagree with my assertion of the skill being irrelevant to high end content; there are factually NO animals to charm in any of the high-end grouping zones. Please, by all means, point out where I am wrong about this if you believe so.
Well, the first thing I'm going to do is charm a shiverback in Fear permanently and get it hasted/buffed, and pwn pretty much everything. Then, I might move on to join a raid in Emerald Jungle where we've all got tigers and apes and shit permanently charmed and hasted/buffed for additional DPS against Severilous! Not to mention when Velious comes out, gonna permanently charm some velium hounds, get them hasted/buffed, and pwn some dragons. :P
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  #100  
Old 05-14-2011, 03:40 PM
Nagash Nagash is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Well, the first thing I'm going to do is charm a shiverback in Fear permanently and get it hasted/buffed, and pwn pretty much everything. Then, I might move on to join a raid in Emerald Jungle where we've all got tigers and apes and shit permanently charmed and hasted/buffed for additional DPS against Severilous! Not to mention when Velious comes out, gonna permanently charm some velium hounds, get them hasted/buffed, and pwn some dragons. :P
Evil you, how dare you counter the well thought idea of his that he did not post on a whim? Everything he said has been very thoroughly considered and comes from an extremely knowledgeable classic Everquest background.

/drool... again
Last edited by Nagash; 05-14-2011 at 03:46 PM..
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