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#121
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the #1 thing that caused EQ's decline was the simple fact there were other options, other MMOs to play. EQ had a sort of captive audience for a long time. I mean for a while there was simply EQ and UO, and if you wanted 3D, you played EQ, simple as that.
Then Asherons' Call came along, but it never really made a dent in EQ, and Anarchy Only got called the sci-fi version of EverQuest, but it didn't do very well due to an awful launch, then came DAOC...now that one rattled EQ's cage...it was the first competitor to gain significant interest by EQ players as it was the first to offer anything really different from EQ. DAOC alone did not force EQ into decline, it was simply the start point, the point where players did not simply boomerang back to EQ, they started leaving to try the new games and stayed gone. Prior to all these other options, player simply had no choice but to endure all EQ's grinds and timesinks or simply not play. The newer games softened the grind, and a lot of people were ready to escape the EQ grinding treadmill at that point. Never underestimate the value of a captive audience. | ||
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#122
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I quit because the (older)world got empty and it made me sad [You must be logged in to view images. Log in or Register.]
Also, most part of my guild jumped eq2, so i just quit playing but after a year or so i started playing eq2 and had a good time until sentinels fate, which sucked. Then i joined p99 [You must be logged in to view images. Log in or Register.] | ||
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#124
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Hard core eq1 players are a tiny minority even among the eq1 players | |||
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#125
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What I hated after Luclin was released...I was a Monk and once they nerfed monk mitigation i couldnt kill a damn thing solo. I played multiple toons over the years and no matter how much time i devoted to one toon they never had good enough gear/aa for the groups that were looking. My Warrior before i quit. http://eq.magelo.com/profile/1088959
It just boggles my mind the gear i had and i would be told my hp/ac and aa were not good enough....sad day indeed. | ||
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#126
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Everquest died eventually because gameplay was often based on some very negative feelings. Like corpse running and having to calling out to get a port. And calling out for a rez. And calling out to join a group and being unable to solo. And stuff in general simply taking ages.
I never liked a single second of doing those things. It involved a lot of waiting and frustration. But it did add risk, realism and difficulty to the game. It wasn't 100% bad, but it did go at the cost of some gameplay. The negative feelings in Everquest gave other games like WoW the chance to attract players away from Everquest.
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Tetsu - 50 druid
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#127
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#128
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#129
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EQ is hardcore, at least in comparison to your instant gratification WoW. WoW just has another type of time-sink, but you get your flow of gold stars to think you accomplished something. The reason WoW players go around spelunking at other game sites is because they are bored with their own game, it's just empty calories. If they were so truly happy with WoW, why try to destroy every other game demanding changes that resemble WoW? Why not just play WoW? Far more than any other mmorpg community, I see the "I'mmm boooored" remark coming the most from Blizzards fanbois. Just play WoW, leave us alone.
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#130
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And what is eq1 is not a LARGEST time sink that ever existed? Ever asked yourself who does eq1 cater the most? Right unemployed school boys who actually have 12 hours a day to waste on something stupid like camping VT key components, and cleaning out it out for 8 hours straight. Seriously, grow up! There have never been larger time sink in game industry that original classic eq1. I love eq cause it had the right SPIRIT, which its creators failed to properly nourish. I hate eq, cause its ended up to be a 90% time sink and only 10% fun Doesn't mean that wow got it right. But at least their fun factor is bigger. | |||
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