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#51
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one thing I agree on for sure, is that during classic timeline, Druid is a jack of HALF-trades, rather than jack of ALL trades [You must be logged in to view images. Log in or Register.]
It wasn't until time of PoP, when druids truly could substitute for cleric as a 3/4 healer, or could contribute some decent (not good as true dps classes, but still decent) DPS to the group | ||
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#52
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#53
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Thank the Lawd this isn't EQ2, which attempted (well, still does) to endlessly balance all the classes . . .all the way into a pulpy mess of homogeneous classes. | |||
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#54
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Once again, that's not what I am attempting to do. Please read carefully.
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#55
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This server is ALL about replicating EQ as closely as possible through Velious, down to each nerf and patch. Now... its not a 100% replica, perfect is not possible, there are certain limitations due to the eqemu coding. We're not forced to stare at our spell book while meding, but otherwise the dev team follows the EverQuest's patch history as close as possible. Also I will echo what others have said say that the unbalanced nature of the classes makes this game interesting, it adds depth to the gameplay and makes specialized classes fun to play etc. Can it be frustrating at times to be the Ranger who gets made fun of constantly in /ooc and is left out of groups? Sure but when you get to level 60 it makes the accomplishment that much more rewarding. On live I played a cleric and could easily get in a group within minutes of logging on. But I was always jealous of the utility of the druids. I wanted DoTs, i wanted SoW, i wanted INVIS, i wanted to teleport, track and the ability to solo!! So when p1999 came around I rolled a Druid. Now I can't complain when I have trouble finding groups when at the same time I can solo stuff naked. BTW I mained healed a Karnors group for hours today at level 53. Once we get Superior Heal we are at least a viable backup option for MH if there is no cleric around.
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Spud McKenzie, Level 60 Druid <Divinity>
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#56
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How is it not true? Class balance factually changed throughout classic EQ. Quote:
Adds depth to the gameplay? I really can't agree with that at all. Adding depth to the gameplay would be something that makes players interact more or something that makes the game require more skill. Playing a shitty class doesn't make the game require more skill, it just means you won't actually be able to go adventure and fight where/when you want to as a result of being undesirable for groups. Quote:
After you've gotten up there with the Kunark content and are getting discouraged about just how little you're able to do, it only gets worse with Velious. The Holy Trinity of Warrior-Cleric-Enchanter becomes even MORE of a requirement there, as the monsters' resist rates and stats reach even higher heights of ridiculousness.
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Last edited by Zuranthium; 05-14-2011 at 07:45 AM..
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#57
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Thanks for share
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#58
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Seems to me you have more of a beef with shamans being very powerful, than actually wanting druids to be useful? Or why the explicit comparison to shamans? You can run this comparison with a bunch of other classes as well, and the conclusion would be the same. | |||
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#59
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I already highlighted that in another post of yours but you chose to ignore it. Learn to play before QQing. At some point, the holy trinity became prevalent as it was the most effective way of doing things (group wise) but it was in no way mandatory, nor was it the only workable group backbone. I never had a problem finding a group, nor did any of my friends and none of us was a "server superstar" whose renown alone would have granted them a slot in a group. So yes, you will find some morons who think that nothing can be done without the holy trinity but you have the choice to ignore these dickheads and to give your attention to the rest of the population of the server. If it goes the way it was on Live at the time, the non-stupid population will more than outweight (in numbers) the others. It is a matter of choice, YOUR choice. And if you want something so different, as I also highlighted in your other post, you have plenty of options as it is blatant that this server is not what you are after: - go on another server - make another server (you might be very successful and have a lot of people coming on it, who knows [You must be logged in to view images. Log in or Register.]) - go to Live (when they re-open huhu) and play with no maps or any outside help As already been very rightfully said by someone else, I will not bother quoting all your other points and refute them as it is obvious that you haven't made any research prior to posting. That would be easy but way too time consumming seeing how you can write two or three incoherent posts in the time I type one answer. | |||
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Last edited by Nagash; 05-14-2011 at 01:14 PM..
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#60
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This game was designed for each class to have a role. It was not designed like WoW to hodge podge people together and be able to do anything. The class imbalance is there for a reason. Take SK PAL and WAR. If the warrior coiuld get snap agro like sk or pally, then there would be no need for either of the 2 when all tanks would be warriors who can raid tank and never lose agro in a group. The same goes the other direction. If sk and pally's could take a beating like a warrior from a raid mob, there would be no need for warriiors at all. If we balance the classes, then we now have WoW. Why use a Warrior when a druid(whatever the class was called) in bear form can tank just as good.
Class balanceing is what killed EQ. when shamans and druid got CH and minor rezzes. Clerics were no longer really necissary for groups, and they were a class that had to group. when they balanced the classes on live for CLR DRU SHM, the soloing classes got more powerfull. and non soloing classes weaker. Just my 2cp but wtf do i know[You must be logged in to view images. Log in or Register.] | ||
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