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#11
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We of course should TRY to recreate classic EQ. But, as I just said in my other post, "What IS classic EQ?" There is no specific thing you can point at. You can try to recreate a specific moment in time of EQ, but then if you linger there for too long it stops being EQ because the very nature of EQ was that it was changing. That's the whole point of having a living, breathing fantasy World. What people want is the immersion of the classic EQ experience. They want to literally EVER-quest. In original EQ, new content was added because that was what the developers thought of at the time to keep the game moving perpetually. There are ways that you can keep just the pre-Luclin zones and have the game still moving perpetually. You need to completely mix up item drops so that nobody is ever sure where an item drops in the game and you need to continually change spawns and the way MOBs interact, such that players are never exactly sure what to expect in any given area they ADVENTURE to. Years down the road on this server, when people have "completed" all the content up through Velious, there will be constant requests for more content. It's going to happen. You can add new zones or you can work on making the game constantly FLUID such that the content of the existing zones is always changing. That was the original point of EQ, the developers just weren't fully aware of how to make it happen. EQ was a first-time thing, after all. They created magic but, like a fledgling spellcaster, they didn't yet understand how to sustain it.
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Last edited by Zuranthium; 05-13-2011 at 06:39 PM..
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