Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 05-13-2011, 03:33 AM
gnomishfirework gnomishfirework is offline
Fire Giant

gnomishfirework's Avatar

Join Date: Apr 2010
Posts: 734
Default

The reason is simple -- there was no plan for the game. They were winging everything. Advancement progression should be planned and the game should be built around it. That is the only way to limit or avoid trivialized content.

EQ did a much better job than WoW. At least there was still incentive to do old world raids. I think planning on how you would have progression go a few expansions ahead of time is key. Old encounters will always get easier, but you can inverse their difficulty. The launch of a raid encounter should be very difficult. Every expansion should make it a little less so. Maybe 3 expansions out it's single group-able by well geared groups.

I'd like to see encounters require skill as opposed to just needing to know how the encounter works. Short of a FPS type set-up, I'm not sure how that's accomplished.

Still, you shouldn't be able to copy/paste a macro from the forums and just hit that one button constantly (like wow).
__________________
Rephaite - Green99
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:41 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.