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  #1  
Old 04-10-2019, 12:21 PM
RedXIII RedXIII is offline
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Posts: 492
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I haven't raided in 5months? Idk how long but:

I don't like the unclassic things that i am reading/hearing. Don't get me wrong, Rogean and Nilbog can do whatever but these changes aren't classic and i feel we going more and more towards unclassic things.

I don't like it, Everquest end game experience is not for everyone, it's just the nature of the game. Call whoever created and bitch about it, but making unclassic changes to make people happy is not something i like to see.

When they made the unclassic 25 mobs AE cap was also terrible... Feels more and more of a custom server as time goes by...

Just my 2 cp.
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Quote:
Originally Posted by Sirken View Post
It is not a server that allows you to just show up and press the "free loot" button, and it's not a server that rewards you for simply existing.
  #2  
Old 04-10-2019, 01:04 PM
feniin feniin is offline
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Quote:
Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
I haven't raided in 5months? Idk how long but:

I don't like the unclassic things that i am reading/hearing. Don't get me wrong, Rogean and Nilbog can do whatever but these changes aren't classic and i feel we going more and more towards unclassic things.

I don't like it, Everquest end game experience is not for everyone, it's just the nature of the game. Call whoever created and bitch about it, but making unclassic changes to make people happy is not something i like to see.

When they made the unclassic 25 mobs AE cap was also terrible... Feels more and more of a custom server as time goes by...

Just my 2 cp.
Sounds like someone who wanted gift wrapped trophy mobs and welfare pixels rather than the experience of fighting them as intended?
  #3  
Old 04-10-2019, 01:08 PM
enjchanter enjchanter is offline
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Quote:
Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
Sounds like someone who wanted gift wrapped trophy mobs and welfare pixels rather than the experience of fighting them as intended?
The irony in this statement vs the person you quoted is just unreal
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  #4  
Old 04-10-2019, 01:10 PM
feniin feniin is offline
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Quote:
Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
The irony in this statement vs the person you quoted is just unreal
Nope - he's whining about the change in the meta because it's not classic whereas ZERO dragons were ever pulled to entrance in-era.
  #5  
Old 04-10-2019, 01:19 PM
mumpz mumpz is offline
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Quote:
Originally Posted by sirken
It is not a server that allows you to just show up and press the "free loot" button, and it's not a server that rewards you for simply existing.
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  #6  
Old 04-10-2019, 01:23 PM
Arvan Arvan is offline
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Join Date: Apr 2019
Location: Norrath
Posts: 584
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Quote:
Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
I haven't raided in 5months? Idk how long but:

I don't like the unclassic things that i am reading/hearing. Don't get me wrong, Rogean and Nilbog can do whatever but these changes aren't classic and i feel we going more and more towards unclassic things.

I don't like it, Everquest end game experience is not for everyone, it's just the nature of the game. Call whoever created and bitch about it, but making unclassic changes to make people happy is not something i like to see.

When they made the unclassic 25 mobs AE cap was also terrible... Feels more and more of a custom server as time goes by...

Just my 2 cp.
Do you think pulling every single mob in ToV to zoneline is classic?

*SPOILER*
Well i played in that era, and it isn't.
*END SPOILER*
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  #7  
Old 04-10-2019, 02:44 PM
DromalPhrenia DromalPhrenia is offline
Kobold


Join Date: Jun 2018
Posts: 168
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Quote:
Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
Do you think pulling every single mob in ToV to zoneline is classic?

*SPOILER*
Well i played in that era, and it isn't.
*END SPOILER*
I personally don't obsess about classic or not classic so I'm not supporting an argument in opposition to the ToV change BUT, I see this posted a lot and I'm not sure I agree that it matters. The goal is (or was) for the server content to be as classic as possible, not for the tactics that players use be as identical as possible. Players try out new strategies all the time, and our knowledge base is far deeper and far more shared than it ever was in-era. Since we're locked in Velious as our end game, the same things have been experimented on and analyzed for years and years.

Having said that, with the earlier changes that poster mentioned, as well as this recent change to ToV and the discussions between staff regarding how to deal with ToV (including instances being on the table) I think arguing about what is and isn't "classic" has become irrelevant. That's not to say I lust for custom content, just that the powers that be have placed 'Health of the Server' over 'Strict adherence to classic'.
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