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  #131  
Old 04-19-2011, 09:38 AM
TanDemain TanDemain is offline
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Quote:
Originally Posted by Eyry [You must be logged in to view images. Log in or Register.]
+1 for this idea, nice job
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  #132  
Old 04-19-2011, 11:53 AM
ithaqua ithaqua is offline
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potime ports are in game behind p4 gods, just one way portals to the gods homeplanes,
make those dump you in potimea from the other direction instead of linking time to sleepers
also, aren't dwarves brelladins? marr paladins would be freeport and guk frogs, right?
airplane is veeshan's place, not really related to pop plane of air
prexus (ie, kedge keep) isn't involved in powater either -.-
and finally, why put the rathe zone in tunareland?
  #133  
Old 05-11-2011, 11:02 AM
guineapig guineapig is offline
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Quote:
Originally Posted by ithaqua [You must be logged in to view images. Log in or Register.]
potime ports are in game behind p4 gods, just one way portals to the gods homeplanes,
make those dump you in potimea from the other direction instead of linking time to sleepers
also, aren't dwarves brelladins? marr paladins would be freeport and guk frogs, right?
airplane is veeshan's place, not really related to pop plane of air
prexus (ie, kedge keep) isn't involved in powater either -.-
and finally, why put the rathe zone in tunareland?
You should work on the editing but you bring up some valid points.

The live side of Lower Guk might be a good place for the Plane of valor zoneline, can't believe I overlooked that.

Plane of Earth just kind of made sense to be accesable from the Plane of Nature. I realize there is no relation between the two deities but the Rathe council don't really have any relation to anyone.

That being said, since I posted that idea I have done some more lore research and have found that Lake Rathetear would be the ideal place for the portal to the Plane of Earth.

I still stand by Plane of Air and Sky being tied together. There is, in my opinion, no better place to put the "kingdom of wind" zone-in.

As far as the Plane of water goes. I realize that Coirnav is the physical avatar of the Triumvirate of Water (Tarew, Eci and Povar) and that Prexus rules the Plane of the Deep. I guess I just left it to assumption that there there should be some relation between the gods of power and the elemental gods. Perhaps a bit of a stretch but I can't think of a better place as a zone-in for the Reef of Coirnav.
  #134  
Old 05-11-2011, 11:02 AM
guineapig guineapig is offline
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Keep those ideas coming!
  #135  
Old 05-11-2011, 11:21 AM
Harm Harm is offline
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I strongly dislike increasing the level cap to 65. If this was done it needs to be done in a way that keeps the old dungeons relevant and not trivialized like they will be at level 65. I would suggest rebalancing the PoP encounters to level 60. Every time people leveled up in EQ1, old dungeons got left behind. Every time they didn't increase levels for a new expansion, the old dungeons were kept in use as a gearing tool for the new ones, which is a good thing. The additional AAs and gear will bring with it plenty of new power to the players as it is.
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Last edited by guineapig; 05-11-2011 at 11:52 AM.. Reason: oops.
  #136  
Old 05-11-2011, 11:48 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Harm [You must be logged in to view images. Log in or Register.]
I strongly dislike increasing the level cap to 65. If this was done it needs to be done in a way that keeps the old dungeons relevant and not trivialized like they will be at level 65. I would suggest rebalancing the PoP encounters to level 60. Every time people leveled up in EQ1, old dungeons got left behind. Every time they didn't increase levels for a new expansion, the old dungeons were kept in use as a gearing tool for the new ones, which is a good thing. The additional AAs and gear will bring with it plenty of new power to the players as it is.
This is important to me as well! It's sad when games are not scaled correctly and older content has absolutely no meaning anymore.

Look what happened to WoW after the Burning Crusade expansion. MC, BWL, Ony, AQ, NAXX, all of those dungeons could very well have been deleted from the game, and no one would have noticed because no one was ever going to go into them ever again!

Game scaling is important, and in my opinion, one of the reasons why games go sour after a couple expansions. There is a way to do this, it just has to be done right!
  #137  
Old 05-11-2011, 11:53 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Harm [You must be logged in to view images. Log in or Register.]
I strongly dislike increasing the level cap to 65. If this was done it needs to be done in a way that keeps the old dungeons relevant and not trivialized like they will be at level 65. I would suggest rebalancing the PoP encounters to level 60. Every time people leveled up in EQ1, old dungeons got left behind. Every time they didn't increase levels for a new expansion, the old dungeons were kept in use as a gearing tool for the new ones, which is a good thing. The additional AAs and gear will bring with it plenty of new power to the players as it is.
This is fairly sound logic. There is also a school of thought however, that having a nice spread of dungeon levels means that you can level up inside one without having to deal with higher level players ganging every mob from you, but then again by the end of Velious there will already be plenty of dungeons to choose from. for 50-60.

I guess my main issue with not increasing the level cap to 65 in this little theoretical discussion is the shear amount of coding work that would have to be involved with completely changing every single PoP zone, every AA ability, every piece of gear, etc. We're talking about a bit of cuting and pasting of zonelines and moving some NPCs out of PoK. What you're talking about is a complete overhaul of all PoP items and mechanics (since the expansion took the level cap increase in to account for nearly everything). That could take a very long time to basically customize an entire expansion. The play-testing and tuning alone could take many months and tons of man hours.

Don't get me wrong, I completely understand what you're saying and agree with you to a certain extent.
Last edited by guineapig; 05-11-2011 at 11:56 AM..
  #138  
Old 05-11-2011, 12:00 PM
falkun falkun is offline
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I'd almost want to go the other way: Tune it so the 1st tier planes are tuned for L58-60 characters instead of L46+, and then tune everything else for 60+, with the EPs tuned up to 65. Also, this may have already been the way things were done, and without Luclin gear, there may not be that much of an issue for tuning. As guineapig said, by the time Velious is stale there will be plenty of content for 50-60. What would extend the life of this "custom PoP" would be making it more like raid zones in the beginning and throughout the expansion.

Ya, some people will blow through levels shirking gear until max level, but this will allow guilds to progress from original planes to Kunark to Velious to PoP in a more linear fashion I feel.

/discuss
  #139  
Old 05-11-2011, 12:05 PM
Kika Maslyaka Kika Maslyaka is offline
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trivialization didn't started with PoP - it started with Kunark.
It was Kunark that made half of the game obsolite.
It was with Kunark that lev 35 mobs started droping items than in classic droped from 50+ mobs
Verant should have kept the progression identical to vanila expansion and only put better items on mobs in 50-60 range
With velious it got even worse
So level cap itself has no effect on trivialization - loot distribution does
In this sence PoP was the best expansion ever, cuase it was mostly 60+ content and didn't step on on previosu expansion toes as much as Luclin and Kunark did

And yes this happens in each and every MOO that makes loot in each next expansion even more accesseable than in the previous one - its a market thing to get casual players to pay for something they don't really need
  #140  
Old 05-11-2011, 12:12 PM
Odeseus Odeseus is offline
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For the sake of the sheer amount of work involved, I'd keep the levels as is. My big question to those who do not want the level incease: Are those 5 levels going to be so bad? I mean, Kunark added 10 levels and no one is leaving angry rants about how it is killing off the old world.

I'd get behind this project, but we're still talking literal years and years down the road. Nice to think about but I wouldn't go nuts over it til at least Velious is out [You must be logged in to view images. Log in or Register.]
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