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  #61  
Old 05-11-2011, 10:39 AM
falkun falkun is offline
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Originally Posted by Ennoia [You must be logged in to view images. Log in or Register.]
PoP did have some damn amazing music. My favorite is still the music from Wakening Lands, though.
Name of sound file please!
  #62  
Old 05-11-2011, 10:39 AM
Hottbiscuits Dreadmuffin Hottbiscuits Dreadmuffin is offline
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Originally Posted by ohkaiby [You must be logged in to view images. Log in or Register.]
Agree. But then again I don't think The Devs ever planned for this server to be anything but a "brief" reminiscence of the classic experience. TBH the only thing I remember from that other thread was one of them mentioning the possibility of creating custom content, but then it wouldn't be classic anymore. Since we don't know how they feel about the subject, I think it's a little pointless to speculate. Should just enjoy the ride while we can.
I think for every person who reaches the "climax" end game and quits, there are two more people who have six level 30 alts who still have more to see and will stick around.

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Originally Posted by Athosblack [You must be logged in to view images. Log in or Register.]
Conversation threads like this help build the future as well. I am very much new to classic eq (was introduced to EQ with Scars of Velious and stayed till PoP) and am enjoying very much.

But the best way to move forward is to develop consensus among the users who are enjoying the server. Great conversation here.
I like the idea of custom content, but not the way it's been brought up so far at least in this thread. Luclin and PoP didn't have the same feel that Kunark/Luclin/Velious had. They were anonymous and bland.

I'd like to see EQ split into a new direction entirely, with unique zones that were never a part of Live. Estate of Unrest? Awesome. Acrylic Caverns? Meeeh.

Create and skin new zones with custom mobs, quests and items. I'd be thrilled to see new Planes akin to Fear, Hate, Mischief and Nature; not like the PoP zones that were all right beside each other, easy to get to.

I understand the ridiculousness of this though; it'd take crazy amounts of time, effort and planning to make something like that. I can fantasize though /le sigh [You must be logged in to view images. Log in or Register.]
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  #63  
Old 05-11-2011, 10:40 AM
falkun falkun is offline
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Originally Posted by Ennoia [You must be logged in to view images. Log in or Register.]
Don't forget Shawl Crawl/Ring War, making the run through Siren's Grotto, being able to just know when Woushi is up so you don't get ported into a death, can memorize which gems go where, and have trained other raid mobs on top of an AoW raid because spawn times just happened to be that convenient for you. Ok, maybe I'm the only one who did that last one.
My live guild's MT did the 10th ring. The raid night we did the ring war was AWESOME. Ya, most people in the raid didn't get anything, but DAMN that was a fun event!
  #64  
Old 05-11-2011, 10:46 AM
Amelinda Amelinda is offline
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Luclin was the beginning of the end for EQ in my opinion. Cats? on the moon? orly. Expansion woulda sucked less had it been a previously undiscovered continent in the west accessible via boat from Erudin or maybe a secret cave/tunnel entrance somewhere in tox that leads to a dock. Or even the river in Tox could have a boat that takes you through the wall at the zone and zones you (Secrets entrance ftw!)

If we really want cat people the continent that was "discovered" could be full of Kerrans (and that could be where they originally came from instead of moon-cats. puhhh leeze.

Planes of power could easily have been implemented as Guineapig suggested in the post linked previously. I'd be okay even with a POK with books detailing each city's history and other important information about the area, maybe even giving out quests for each city with really nice items as rewards. but POK shouldn't link to the other planes.

Oh well. Obv I did not work for SOE when they developed these expansions.
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  #65  
Old 05-11-2011, 10:50 AM
RiffDaemon RiffDaemon is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
PoK just shouldn't exist.
Absolutely, and Nilbog's post is quite assuring.
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  #66  
Old 05-11-2011, 11:32 AM
malroth69 malroth69 is offline
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Luclin was fine, the only problems I ever remembering about Luclin were either traveling to get there(I remember having to 'sneak' my Iky monk through that cave in FV to port there(was fun though)), and probably the biggest issue people had was the whole going to the moon idea lol. I thought it was great cause it helped spread people out, and it gave much more camps(and I want my dam BEASTLORD!! [You must be logged in to view images. Log in or Register.]) PoP is where EQ started to go way downhill and everything became raid or don't play! Add in the PoK and Wiz and druid's kinda became obsolete.

Luclin=yes
PoP=no
  #67  
Old 05-11-2011, 12:01 PM
guineapig guineapig is offline
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Originally Posted by malroth69 [You must be logged in to view images. Log in or Register.]
Luclin was fine, the only problems I ever remembering about Luclin were either traveling to get there(I remember having to 'sneak' my Iky monk through that cave in FV to port there

That's PoP not Luclin.

Luclin spires are located in Gfay, Toxulia Forest and North Karana.

Quote:
I thought it was great cause it helped spread people out, and it gave much more camps
Any expansion that adds zones, adds more camps... regardless of where the zones are located geographically.

Quote:
PoP is where EQ started to go way downhill and everything became raid or don't play
What about the quests, the massive trade-skill improvements, zones where classes could use their specialties freely like quad kiting, fear kiting, etc? What about the story line and lore? What about rangers actually being given bow damage as a valid play option? I think all people remember about PoP is how far they were keyed and forget everything else.
Last edited by guineapig; 05-11-2011 at 12:07 PM..
  #68  
Old 05-11-2011, 12:03 PM
Deathrydar Deathrydar is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
That's PoP not Luclin.

Luclin spires are located in Gfay, Toxulia Forest and North Karana.
And Dreadlands and one of the Velious Zones......Great Divide I think?
OMG! Stop making me think of the Luclin era...I blocked it out of my mind on purpose!!!
  #69  
Old 05-11-2011, 12:15 PM
guineapig guineapig is offline
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Right, forgot about those. Perhaps he was referring to the tunnels leading to the Dreadlands spire.

I was thinking of the PoK book in the FV tunnel.
  #70  
Old 05-11-2011, 04:33 PM
Shadey Shadey is offline
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Quote:
Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
How did you deal with the endless trash mobs in VT? I was the only ranger in my guild at the time, otherwise I probably would have skipped a shit ton of VT raids. Was painfully boring.

Do you mean some trick like using camped mages to coth (not sure that would even work, i just know my guild didn't do it).
COTH bots primarily. We power lvl'd up a bunch of them and keyed them. And as someone else said train mobs out of the way and such too.
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