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#11
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As for price changes this is part of the game. There is no "static" economy --- the content is static, but the server is changing all the time. Where people play, how much they play their mains, how often the make alts...all that stuff goes into controlling the supply and demand of items...i.e. the market price. | |||
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#12
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The big thing to keep in mind is the damage bonus to 2hander changes are mostly for high level characters (droppable 2handers dominate now until ~50 or so anyways). Following the patch, I'd expect a buncha muppets to try and auction every 2hander for a premium not realizing that above bit. I'd wager T-Staff will probably settle around 60k when the 2h patch goes in. Damage bonus going from 11 to 29 is a pretty big increase and it should outparse Fist + SoS/AC. There's a huge premium people will pay for 'best' on a static server, so I wouldn't expect IFS or Peacebringer to make absurd jumps in prices. In terms of non-monk 2handers, Narandi Lance is leaps and bounds better than everything else. The 55+ requirement hurts it currently, but this upcoming buff is mostly for 55+ anyways (see above chart). Again, would expect muppets to try to auction their Narandi Lance for an absurd amount, but the reality is there just ain't enough knights. And the warriors wanting to use a 2hander are probably raiding w/ better options. I'd wager lances don't stray too far from where they are now.
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#13
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Unfortunately, the way 2h mechanics work combined with terrible piercing skill caps means Narandi is worse than items that go for a fraction of its cost. I wouldn't buy it at its old pre-Chardok revamp price.
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#14
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Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | |||
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#15
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People are dumb with rumors. When the rumor first started about monk triple attack like over a year ago, T staves went from 25-30k to 70k overnight, and then when people got a bit less dumb it died back down to 40-45k which is still too high but w.e
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#16
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More and more ive been debating another auld style character. I havent joined the guild yet but I like doing a find only type playthrough
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#17
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All anyone has to do is edit it and then convince the staff to uo upload the edited version. But of course to do that you have to first learn PHP (/shudder).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#18
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Paladin post lvl50 skill cap with piercing: 225 Shadowknight post lvl50 skill cap with piercing: 210 Warrior post lvl50 skill cap with piercing: 240 All other melee weapon skills are capped at 225 for Knights, and for Warriors it's 250 making piercing optimal on Paladin's only. | |||
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#19
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Somewhat offtopic, but anyone got any links/evidence of when SK piercing cap changed? Was an undocumented change and shadowknight.org hasnt been a thing for a decade. Best I can find is an allakhazam comment from Jan 2002 talking about the piercing cap for SKs being 225 in reference to Queen dagger.
My gut tells me that went in with the October 2001 patch that changed all the other caps, but my guts been wrong before.
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#20
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Study the item you wish to buy. Where it drops , what level , what spawn rate etc. Is there better item for sale less etc ? . Don't just blindly buy based on the price someone sets .
For example I saw people selling Crude Steins for 50p when you can get them for practically free . | ||
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