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#41
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Full time blue player here.. Switched to red not long ago, much happier place for a casual player.. Just saying- Try it.....
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#42
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Quote:
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#43
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Quote:
You must be an NFL fan. [You must be logged in to view images. Log in or Register.]
__________________
Castigate - 60 Enchanter | Scoops - 60 Wizard | Rougey Rougerson - 52 Rogue | Carmenn - 60 Bard
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#44
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Quote:
__________________
Conda <Aftermath>
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#45
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Think a tag limit on how many mobs per cycle would be good too, would make people not try to lock down every mob in every zone.
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#46
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Quote:
You guys broke rules like it was mandatory requirement. You can thank Core for their targeted attack - new GM, new Rules, new life. #DealWithIt | |||
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#47
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So many false statements and blind allegations. Half these comments are from people who are completely irrelevant to p99.
The top guilds, after Tempest demise, were actually working together, we were actually going to make top end raiding a more fun environment for all who could contest. Thanks for temporarily ruining the best EQ server that we've ever seen... I dont for see this being a ruling for a long time. It'll probably go as fast as it came... 10 minutes prior to writing it. xD Well thought out! | ||
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#48
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First of all, I don't think the way things were going was a problem. However, since this forum is filled with people who don't even know the rules because they don't compete, here they are:
The rules in ToV were pretty clear: * Two trackers per wing -- any more and you concede anything that spawns while you're above 2 * Tracker FTE = concede, unless competing tracker trains you * Anyone past the zone line at time of the spawn cannot get a FTE * First FTE gets choice of kill location * If you train the zone in, you concede the mob and cannot compete again until anyone you trained is up and running again * If you kite/stall the mob (defined as getting to the 4way in west), you drop it and let it reset to at least aary drop * You cannot train up until you have active FTE * Training wyverns / interfering with active FTE is a concede x2 * Cannot have 2 active FTEs * Must call your target if you FTE more than 1 dragon. You must concede any dragons you kite * Player agreement not to coth duck Changes I would make: * Fix Ikatiar not having a FTE msg. This has been broken for over a year. How hard is it to fix, really? * If you kite a dragon as part of a pull (say both twins are up, and your target is Lady N, and you must kite Jorlleag to pull Lady N) - then you should not be DQd from Jorlleag. Instead, you should just have to wait until Lady N is dead to FTE it. If no other guild can get the pull done by the time Lady N is dead, then shame on them, get good. * If you train the zone in or competing guild trackers 2x or more in a single cycle, you're done for that cycle. * Utilize a UN style, cross guild discord to determine fate. Guilds must show good faith and an unbiased approach to settling disputes to participate.
__________________
Conda <Aftermath>
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#49
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PS is a good example because they have all the skills and knowledge to kill everything but just lack numbers.
Why would they not kill 3/4 of the ToV dragons in prime time evenings to hog all the loot knowing some dragons won't get killed due to their numbers? I'd rather kill 3/4 of the mobs myself then team with another guild and share the loot with them 50/50. Now lets take this further and think of all the guilds capable of killing just Ikki and Telk. Do they all get a week? I guess so seeing Euro and Omni get a slot with their 12 active raiders. Lol at AM waiting 12 weeks and the first two days of their 72 hours for repops just to clean the zone in 45 mins, but still... | ||
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#50
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Quote:
Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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