![]() |
|
#71
|
||||
|
Quote:
For longer session days like weekends or whenever guild groups are possible - I prefer leveling most anywhere else.
__________________
| |||
|
|
||||
|
#72
|
||||
|
Quote:
__________________
Fuhuo
| |||
|
|
||||
|
#73
|
||||
|
There is a difference between Design Philosophy and Design Flaw.
Corpse recovery, death penalty, hard travel etc - all part of Design Philosophy. I may not like that but I accept them as is. Putting ton of time in making an interesting zone like RunnyEye while putting it out of the way and no incentive to go there (no XP, no loot, no significant quests) - is a Design Flaw. But shit is classic so you stuck with it. It was dead on LIVE as well, no surprise here. They updated it once and improved loot but by the time they did it it was irrelevant to the game as a whole. Same can be said about Luclin - why most people hated Luclin? Because it was RunnyEye X 100. Ton of effort - zero gain. As much as 1/2 to 3/4 Luclin content wasn't ever used by majority of players because it was REALLY out of the the way and 0 incentive to ever go there.
__________________
Quote:
| |||
|
|
||||
|
#74
|
|||
|
A solution is either find new area , or log out and play an alt that is a different level . Or take a break and play later .
| ||
|
|
|||
|
#75
|
|||
|
Overpopulation? In 2004/5 EQ had 500k players concurrent among the servers. Divide that up and it's still a metric ton of people per zone.
P99 is hoppin if there are 1600 players online at the same time. Arguably more people know about hot zones like HHK but that's plenty of zone to go around. Truthfully I'd make an alt. I have three toons I'm focusing on. I remember sitting at the zone line shouting for a group invite for a LONG time on live. These days I just log to my chanter or sham for some pewpew fun and check back. | ||
|
|
|||
|
#76
|
|||||
|
Quote:
__________________
Quote:
| ||||
|
|
|||||
|
#77
|
||||
|
Quote:
| |||
|
|
||||
|
#78
|
||||
|
Quote:
Warrens: Super out of the way, has the kunark tier ac/hp, not many people play erudites Blackburrow: stigma of just a few years ago when people wiped out black burrow on their high level and looted fangs on their alts, also pretty out of the way, human/barb/half elf only for the most part which is another downside since most people skip humans and barbs for their superior class counter parts (troll/ogre sham, iksar monk, etc) Crushbone: People fucking love elves bro i shit you the fuck not this is the only reason why. three of the four elf races can and do start here now lets top off the fact that many of the classes are good first time choices like cleric, bard, druid and whatnot Nek forest: dark elves just go to crushbone, that dark elf warrior faction is worth losing or they i dunno man Steamfont: gnome village is a hop, skip and a fart away from elfland | |||
|
|
||||
|
#79
|
||||
|
Quote:
Just started so didn't know about BB, but it's not an issue now. Regardless of all this, the point of the idea was to give players a reason to go to these places, if you have a ton of people already heading to zones for other reasons(Gfay/Guk) then there's no reason to give xp benefits for it. Give it to places that aren't already loaded. | |||
|
|
||||
|
#80
|
|||
|
When it comes to groups, if you build it, they will come. Go wherever the hell you want. Whatever class you are, there is a class that will compliment that, get that person there to duo and build from there. Exp modifiers don't matter a whole lot if you're part of a well oiled machine. Find an empty zone with a ton of mobs and you'll make exp faster than anyone in Mistmoore/Sol B/Guk/Seb.
| ||
|
|
|||
![]() |
|
|