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  #71  
Old 02-01-2019, 03:21 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Tuurin [You must be logged in to view images. Log in or Register.]
It's definitely noticeable in recent days. My current strategy is to look for spots where I can both solo a little while I wait and hope some more people show up/stick around that want to combine for greater rewards.
This is what I do. I am almost embarrassed to admit I park in KC on my paladin for those shorter playtime days. If there’s no group to be had I can always solo mobs while I wait or to get a few % solo until I log. If I get a group quickly great. The xp isn’t the best but I mostly enjoy the atmosphere of getting to play the game’s best group tank ... in a group.

For longer session days like weekends or whenever guild groups are possible - I prefer leveling most anywhere else.
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  #72  
Old 02-01-2019, 03:41 PM
Vheran Vheran is offline
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Originally Posted by ScaringChildren [You must be logged in to view images. Log in or Register.]
There are other alternatives: https://playphoenix.online/

The server has been open for like two weeks and it's amazing.
Thanks will turn this on soon
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  #73  
Old 02-01-2019, 05:40 PM
Kika Maslyaka Kika Maslyaka is offline
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There is a difference between Design Philosophy and Design Flaw.

Corpse recovery, death penalty, hard travel etc - all part of Design Philosophy. I may not like that but I accept them as is.
Putting ton of time in making an interesting zone like RunnyEye while putting it out of the way and no incentive to go there (no XP, no loot, no significant quests) - is a Design Flaw.

But shit is classic so you stuck with it. It was dead on LIVE as well, no surprise here. They updated it once and improved loot but by the time they did it it was irrelevant to the game as a whole.

Same can be said about Luclin - why most people hated Luclin? Because it was RunnyEye X 100. Ton of effort - zero gain. As much as 1/2 to 3/4 Luclin content wasn't ever used by majority of players because it was REALLY out of the the way and 0 incentive to ever go there.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #74  
Old 02-01-2019, 05:57 PM
Grail3r Grail3r is offline
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A solution is either find new area , or log out and play an alt that is a different level . Or take a break and play later .
  #75  
Old 02-01-2019, 06:08 PM
Snaggles Snaggles is offline
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Overpopulation? In 2004/5 EQ had 500k players concurrent among the servers. Divide that up and it's still a metric ton of people per zone.

P99 is hoppin if there are 1600 players online at the same time. Arguably more people know about hot zones like HHK but that's plenty of zone to go around.

Truthfully I'd make an alt. I have three toons I'm focusing on. I remember sitting at the zone line shouting for a group invite for a LONG time on live. These days I just log to my chanter or sham for some pewpew fun and check back.
  #76  
Old 02-01-2019, 06:17 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Overpopulation? In 2004/5 EQ had 500k players concurrent among the servers. Divide that up and it's still a metric ton of people per zone.

P99 is hoppin if there are 1600 players online at the same time. Arguably more people know about hot zones like HHK but that's plenty of zone to go around.

Truthfully I'd make an alt. I have three toons I'm focusing on. I remember sitting at the zone line shouting for a group invite for a LONG time on live. These days I just log to my chanter or sham for some pewpew fun and check back.
Ecxept by 2004, EQ had 7 expansion worth of content, not 3. And 2 more were added in 2004 alone.
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #77  
Old 02-01-2019, 11:01 PM
riczaj01 riczaj01 is offline
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Originally Posted by TheSurgeon [You must be logged in to view images. Log in or Register.]
Imagine if the ZEM was lowered in zones with highly sought after loot, and raised in areas with mediocre loot. That way an interesting decision has to be made between efficiency and the possibility of money. It's not Classic, but of all the things to change it's the least of all the evils.
^^^This is a really good idea. People will go to Guk/LGuk for the loot, yet he Warrens are barren. I haven't trie Blackburrow was died, but OrcHill/Crushbone are flooded, but Nek forest and steamfont are empty.
  #78  
Old 02-02-2019, 01:12 AM
Jauna Jauna is offline
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Quote:
Originally Posted by riczaj01 [You must be logged in to view images. Log in or Register.]
^^^This is a really good idea. People will go to Guk/LGuk for the loot, yet he Warrens are barren. I haven't trie Blackburrow was died, but OrcHill/Crushbone are flooded, but Nek forest and steamfont are empty.
Guk: people like plat or farming stuff for their alts and for some reason had a surge of players nonstop here. my paladin and monk had nonstop grouping here past week or so
Warrens: Super out of the way, has the kunark tier ac/hp, not many people play erudites
Blackburrow: stigma of just a few years ago when people wiped out black burrow on their high level and looted fangs on their alts, also pretty out of the way, human/barb/half elf only for the most part which is another downside since most people skip humans and barbs for their superior class counter parts (troll/ogre sham, iksar monk, etc)
Crushbone: People fucking love elves bro i shit you the fuck not this is the only reason why. three of the four elf races can and do start here now lets top off the fact that many of the classes are good first time choices like cleric, bard, druid and whatnot
Nek forest: dark elves just go to crushbone, that dark elf warrior faction is worth losing or they i dunno man
Steamfont: gnome village is a hop, skip and a fart away from elfland
  #79  
Old 02-04-2019, 09:53 AM
riczaj01 riczaj01 is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Guk: people like plat or farming stuff for their alts and for some reason had a surge of players nonstop here. my paladin and monk had nonstop grouping here past week or so
Warrens: Super out of the way, has the kunark tier ac/hp, not many people play erudites
Blackburrow: stigma of just a few years ago when people wiped out black burrow on their high level and looted fangs on their alts, also pretty out of the way, human/barb/half elf only for the most part which is another downside since most people skip humans and barbs for their superior class counter parts (troll/ogre sham, iksar monk, etc)
Crushbone: People fucking love elves bro i shit you the fuck not this is the only reason why. three of the four elf races can and do start here now lets top off the fact that many of the classes are good first time choices like cleric, bard, druid and whatnot
Nek forest: dark elves just go to crushbone, that dark elf warrior faction is worth losing or they i dunno man
Steamfont: gnome village is a hop, skip and a fart away from elfland
Nothing is really out of the way in EQ when you can port there. Part of the fun of the original eq was running from Freeport to Qyenos, proof in point, all the dark races in GFay going to CB.
Just started so didn't know about BB, but it's not an issue now. Regardless of all this, the point of the idea was to give players a reason to go to these places, if you have a ton of people already heading to zones for other reasons(Gfay/Guk) then there's no reason to give xp benefits for it. Give it to places that aren't already loaded.
  #80  
Old 02-04-2019, 10:21 AM
Ravager Ravager is offline
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When it comes to groups, if you build it, they will come. Go wherever the hell you want. Whatever class you are, there is a class that will compliment that, get that person there to duo and build from there. Exp modifiers don't matter a whole lot if you're part of a well oiled machine. Find an empty zone with a ton of mobs and you'll make exp faster than anyone in Mistmoore/Sol B/Guk/Seb.
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