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#41
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#42
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There's a lack of common courtesy when it comes to grouping on p99 that you would expect people to have, but maybe some people lost it over time. FFXI was the same way. You join a group on there and you better damn well have at least an hour, and that's without making any promises. Another thing is most people play EQ for literal decades and still don't know some zones. Probably because of the exp highway itself, and a lack of any.. you know.. quests.. taking them to other zones. Leading a group of randoms to Kaesora or Dalnir will absolutely end badly for one reason or another. For instance in paw on this server past the first double doors there's a heinous pathing glitch on that wooden bridge that results in 20+ gnolls training you and instantly killing everyone. * But I do wish people would branch out. There's plenty of untouched zones. Some of them suck, sure. Even to the point that some zones are too unfun to even level in, for reasons like the paw pathing glitch, but there's still quite a few barren areas in the world. | |||
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Last edited by Keza; 01-30-2019 at 08:41 PM..
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#43
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Swamp of No Hope, Beholder’s Maze, Runneye. Under 20 you and/or your friends can have the whole zone and xp with no competition. Early 20s Najena or start the entrance to CT or Permafrost. Keep working your way in until mid 30s. There are roads less travelled...
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#44
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I saw groups in najena earlier on
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#45
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#46
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Love xping there | |||
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#47
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Back in the day it was either fight for scraps in places like unrest or head on out to the often neglected places in the world. I remember being giddy i had 2 whole spawns to myself at the arena entrance in lake rathe.
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#48
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For PUGs, it's easy enough to convince those who are lfg in KC to form up and leg it over to Chardok. Just depends if there are enough of the right classes at first. A healer and tank should be enough to attract others into joining via ooc. But it's like any ism/system on paper; no one version is going to prove terribly effective with any great consistency unless it includes elements of the others. They're lopsided and often inadequate without different types, similar to classes in EQ. So join a solid guild that groups regularly but don't depend on them for exp. Use the forums to start having regular groups in the underappreciated zones. Or just be more active in recruiting others, using /who all. It can be tedious, but it's better than semi-afking at the zoneline waiting for more of the same xp grind. Dalnir has a great atmosphere to it and it's quite safe once you break in the spawns. Just have a puller who knows what they are doing. Same could be said for Kaesora once the group gets past the overlap of spiders and undead. Bind melee outside and the CR time isn't any greater than the usual dungeons. Warrens is also well worth the port over, just be prepared for lots of adds. And again, get bound right outside. | |||
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Last edited by Ennewi; 01-31-2019 at 12:04 AM..
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#49
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News flash, ZEM does not matter if your competing for camps or don't have ample mobs to kill....
If your constantly full mana or high mana with nothing to kill... go to a different zone stop waiting for X camp, the ZEM bonus will not make up for 30minutes or hours of making crap or no exp that you would get of constant exp gain in a zone with low ZEM While I agree some zones should have a much higher ZEM for what they are worth/challenge. In the end its not classic to change them (although it would'nt be the end of the world if they did either) But sounds like a you problem if you don't try and go to different zones
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#50
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13 Paladin do Kurns tear up the undead!
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