#41
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When I would charm Baron ph in crypt, can anyone explain why he would sometimes attack me after I planted him back into his spawn point? I’m open to any idea of there being a bug or it’s just part of the mechanics. Your idea at the end could definitely be true. Does that happen in other camps? | |||
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#42
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IMO if you want more detailed answers you need to be more specific in what you're doing. "Plant" the baron on his spawn point. What do you mean? Are you pathing a charmed pet to its spawn? Then breaking charm. Rooting or mezzing, directly on its spawn? Then getting reaggrod? I think your questions are legitimate but the way you're asking I don't think you will get the right answers.
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#43
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#44
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Btw.....if you're pulling those juggs / protector / froggy in traks lair, get levy / dmf, float over to the ledge furthest away from bridge. With antontonian javelins you can pull and split every jug from there with ease (also while trak is up)
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#45
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Last edited by Teppler; 12-26-2018 at 01:15 PM..
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#46
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Send Wisling a tell when you wanna try, I'll come down there and show you exactly where to pull. I mained a monk on Ragefire TLP in Twisted Legacy guild (top guild on server...at least until I quit mid velious). Its how I was shown to pull the juggs to avoid aggro'ing Trak, especially since he takes so damn long to reset. Basically if you're going up that bridge and around the corner, you're doing it wrong.
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#47
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#48
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You'll even just body aggro him if your along the back ledge and come into LoS. 100% aggro trak if you pull any of the tola jugs or pathers when they are in LoS of trak
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#49
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I haven't tried on p99, but I do know that on live you had to wait for him to path furthest away from ledge (back ledge closest to Tola, furthest away from trak spawn basically, across the water up on that ledge)
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#50
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I also experencied the not memblur bug on static merbs. I think it's a bug because mobs dont correctly reset on their spawn spots (bad pathfinding?) and you have to repeat FDs or /q. Last time it has happened in chief room (ABC, sebilis, 5 static mobs)
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