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#11
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#12
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I'd say other than frontloading our damage quickly, our best strength is stunning the garbage out of single mobs. It's definitely not efficient and its debatable whether the wizard is just better off nuking than chain stunning, but it might keep a tank alive. Root-park? Sure, we can do that fine (and have a few really long-lasting roots), but there are way better classes for it that you'll probably already have (enchanter, shaman, druid) don't need to use peridots to prevent getting owned and needing heals. | ||||
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#13
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Moral of the story: get some friends that know what they're doing and ignore this "must has fastest exp NAOW" attitude. Enjoy the journey, because you're not taking any items when you leave.
__________________
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#14
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Hey my bard was "Feud". I was in Ashen Vendetta for a bit. You?
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#15
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Somewhere in our playing we forgot to ADVENTURE and instead we powergamed. Everything was down to a science. We had it all measured. We knew exactly what we needed and when and where. We removed as much versatility as we could afford. But then when the rug was pulled from under us, we complained as though we had never made any compromises. Gasp, what a surprise! Games become too boring when everything is a science. The magic is in the unknown, the chaos, the adventure, the journey, the improvisation. Versatility and unending answers to problems are what make a good game, but somehow we forget that in the sea of numbers that's mistaken for a roleplaying game. Numbers are a means, not the end. I really believe hte heart of EQ is meant for all to enjoy, of all creed, of all class. The game was never meant to be about X/Y/Z. It was about high adventure with a random bunch of people. We wnet out and, given our tools, we would construct an answer for whatever we confronted. That's the way it should be. The problem is that in many games the designers as much as the players get caught up in the numbers and totally forget that there's more than one way to slice cheese. There's more than one way to kill a bad guy. It should never have come this far. Tank and spank. Tanking, Healing, DPS. The empire of the triangle blinds us. Hard to blame us. We grew up with swords, armors and healers. It's what we know. I swear, if I ever get a chance, to help change this way of thinking. To open the floodgates. I know i'm taking this personally. I'm not accusing you. Don't hate. To be honest, I'm blaming myself as much as others for not trying harder to change this course of events that's led us here. I've powergamed in the past. I've raided. I'm guilty as charged.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 05-04-2011 at 12:15 PM..
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#16
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__________________
Are you new to Everquest? Do you have a lot of questions that never seem to get answered? Read my Extensive Basics Beginner's guide and get the awnsers you want.
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#17
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Wizards are the most needed class no one wants to group with. Wizards can be great in a group if you get a good one who is willing to CC/Stun/spend a gem and if your group has some mana regen. Every raiding guild on the server wants more wizards. If you want to feel needed all the time, try the holy trinity or a rogue.
__________________
<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#18
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Bards are great if you're the out-going type, willing to put together your own group. Bards enhance every class except for other bards, so you can just grab whoever.
On the other hand, if you don't enjoy playing a bard, it's not going to matter how easy it is to solo/get a group, because you'll be having no fun. So, the moral of this story is play what you enjoy playing. | ||
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#19
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I do agree with you - a lot of the magic EQ had was in the unknown. (at least for me) | |||
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Last edited by Fryhole; 05-04-2011 at 11:53 AM..
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#20
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__________________
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