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  #11  
Old 05-04-2011, 08:33 AM
Savok Savok is offline
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Originally Posted by bigups43 [You must be logged in to view images. Log in or Register.]
Ill probably level up my bard then. My main back on Innoruuk was a 70 bard, so Ive def got some exp under my belt haha.
Who was your main Bard on Innoruuk? (old Inny bard here)
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  #12  
Old 05-04-2011, 08:37 AM
Messianic Messianic is offline
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Originally Posted by Warnie [You must be logged in to view images. Log in or Register.]
Why aren't wizards desired for groups? Not enough utility to go with the dps?

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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
The fact that their sustained DPS is inferior to most other DPS classes, even mages. Welcome to the world where min-maxing meets Everquest.
That. It's okay - I still love playing my wizard. I just know the numbers tell me i'm clearly not as much of a contributor to a nuclear group that a rogue would be - not that wiz snare and my 5 billion stuns aren't a lot of help, in addition to dropping caster/healer mobs in split seconds - but if you just need misc DPS (which is usually the case if a wizard is even a choice), it's typically better to go rogue/mage/necro/etc.

I'd say other than frontloading our damage quickly, our best strength is stunning the garbage out of single mobs. It's definitely not efficient and its debatable whether the wizard is just better off nuking than chain stunning, but it might keep a tank alive.

Root-park? Sure, we can do that fine (and have a few really long-lasting roots), but there are way better classes for it that you'll probably already have (enchanter, shaman, druid) don't need to use peridots to prevent getting owned and needing heals.
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  #13  
Old 05-04-2011, 08:47 AM
falkun falkun is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
That. It's okay - I still love playing my wizard. I just know the numbers tell me i'm clearly not as much of a contributor to a nuclear group that a rogue would be - not that wiz snare and my 5 billion stuns aren't a lot of help, in addition to dropping caster/healer mobs in split seconds - but if you just need misc DPS (which is usually the case if a wizard is even a choice), it's typically better to go rogue/mage/necro/etc.

I'd say other than frontloading our damage quickly, our best strength is stunning the garbage out of single mobs. It's definitely not efficient and its debatable whether the wizard is just better off nuking than chain stunning, but it might keep a tank alive.

Root-park? Sure, we can do that fine (and have a few really long-lasting roots), but there are way better classes for it that you'll probably already have (enchanter, shaman, druid) don't need to use peridots to prevent getting owned and needing heals.
I wasn't trying to say wizards are a useless class, that's why I put the min-maxing thing in. Honestly, a scrub group of classes played by good players will beat the shit out of and have more fun than some scrub-normal skill-level group of pures.

Moral of the story: get some friends that know what they're doing and ignore this "must has fastest exp NAOW" attitude. Enjoy the journey, because you're not taking any items when you leave.
  #14  
Old 05-04-2011, 09:13 AM
bigups43 bigups43 is offline
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Hey my bard was "Feud". I was in Ashen Vendetta for a bit. You?
  #15  
Old 05-04-2011, 11:35 AM
stormlord stormlord is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
The fact that their sustained DPS is inferior to most other DPS classes, even mages. Welcome to the world where min-maxing meets Everquest.
I think people like you are responsible for the brain dead raids/encounters where dps is the single most important factor. You eat it up like a dog. Outside of a controlled environment where powergamers min/max, chaos rules and wizards being able to drop a mob fast is useful when things go wrong. They can evac. They can port. What am I missing. When the sh** hits the fan you need versatility and the powergaming groups when taken outside their element fall to pieces. They want to powergame and be versatile too at no cost. No different than any other player I've seen in my time. We all want our cake even after we've eaten it. Developers are as bound by this insanity as the bean counters are. It's a row of dominos that fall one after the other. Bottom line, the craziness starts with us, the payers, the players.

Somewhere in our playing we forgot to ADVENTURE and instead we powergamed. Everything was down to a science. We had it all measured. We knew exactly what we needed and when and where. We removed as much versatility as we could afford. But then when the rug was pulled from under us, we complained as though we had never made any compromises. Gasp, what a surprise! Games become too boring when everything is a science. The magic is in the unknown, the chaos, the adventure, the journey, the improvisation. Versatility and unending answers to problems are what make a good game, but somehow we forget that in the sea of numbers that's mistaken for a roleplaying game. Numbers are a means, not the end.

I really believe hte heart of EQ is meant for all to enjoy, of all creed, of all class. The game was never meant to be about X/Y/Z. It was about high adventure with a random bunch of people. We wnet out and, given our tools, we would construct an answer for whatever we confronted. That's the way it should be. The problem is that in many games the designers as much as the players get caught up in the numbers and totally forget that there's more than one way to slice cheese. There's more than one way to kill a bad guy. It should never have come this far. Tank and spank. Tanking, Healing, DPS. The empire of the triangle blinds us.

Hard to blame us. We grew up with swords, armors and healers. It's what we know.

I swear, if I ever get a chance, to help change this way of thinking. To open the floodgates.

I know i'm taking this personally. I'm not accusing you. Don't hate. To be honest, I'm blaming myself as much as others for not trying harder to change this course of events that's led us here.

I've powergamed in the past. I've raided. I'm guilty as charged.
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Last edited by stormlord; 05-04-2011 at 12:15 PM..
  #16  
Old 05-04-2011, 11:38 AM
jval2529 jval2529 is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I think people like you are responsible for the brain dead raids/encounters where dps is the single most important factor. You eat it up like a dog. Outside of a controlled environment, the kind that powergamers foster, chaos rules and wizards being able to drop a mob fast is useful when things go wrong. They can evac. They can port. What am I missing. When the sh** hits the fan you need versatility and the powergaming groups when taken outside their element fall to pieces. They want to powergame and be versatile too at no cost. No different than any other player I've seen in my time. We all want our cake even after we've eaten it. Developers are as bound by this insanity as the bean counters are. It's a row of dominos that fall one after the other. Bottom line, the craziness starts with us, the payers, the players.
funny you mention that, ALL raids in wow are like that in the fact that DPS is the single most important factor, I really can't imagine it any other way, if DPS is not high enough the healer runs out of mana and the tank dies.
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  #17  
Old 05-04-2011, 11:42 AM
Kassel Kassel is offline
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Wizards are the most needed class no one wants to group with. Wizards can be great in a group if you get a good one who is willing to CC/Stun/spend a gem and if your group has some mana regen. Every raiding guild on the server wants more wizards. If you want to feel needed all the time, try the holy trinity or a rogue.
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  #18  
Old 05-04-2011, 11:48 AM
Dr4z3r Dr4z3r is offline
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Bards are great if you're the out-going type, willing to put together your own group. Bards enhance every class except for other bards, so you can just grab whoever.

On the other hand, if you don't enjoy playing a bard, it's not going to matter how easy it is to solo/get a group, because you'll be having no fun.

So, the moral of this story is play what you enjoy playing.
  #19  
Old 05-04-2011, 11:50 AM
Fryhole Fryhole is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I think people like you are responsible for the brain dead raids/encounters where dps is the single most important factor. You eat it up like a dog. Outside of a controlled environment where powergamers min/max, chaos rules and wizards being able to drop a mob fast is useful when things go wrong. They can evac. They can port. What am I missing. When the sh** hits the fan you need versatility and the powergaming groups when taken outside their element fall to pieces. They want to powergame and be versatile too at no cost. No different than any other player I've seen in my time. We all want our cake even after we've eaten it. Developers are as bound by this insanity as the bean counters are. It's a row of dominos that fall one after the other. Bottom line, the craziness starts with us, the payers, the players.

Somewhere in our playing we forgot to ADVENTURE and instead we powergamed. Everything was down to a science. We had it all measured. We knew exactly what we needed and when and where. We removed as much versatility as we could afford. But then when the rug was pulled from under us, we complained as though we had never made any compromises. Gasp, what a surprise! Games become too boring when everything is a science. The magic is in the unknown, the chaos, the adventure, the journey, the failings. Versatility and unending answers to problems are what make a good game, but somehow we forget that in the sea of numbers that's mistaken for a roleplaying game. Numbers are a means, not the end. It's a dead end.

I really believe hte heart of EQ is meant for all to enjoy, of all creed, of all class. The game was never meant to be about X/Y/Z. It was about high adventure with a random bunch of people. We wnet out and, given our tools, we would construct an answer for whatever we confronted. That's the way it should be. The problem is that in many games the designers as much as the players get caught up in the numbers and totally forget that there's more than one way to slice cheese. There's more than one way to kill a bad guy. It should never have come this far. Tank and spank. Tanking, Healing, DPS. The empire of the triangle blinds us.
You missed his last post while you were busy typing that rant. [You must be logged in to view images. Log in or Register.]
I do agree with you - a lot of the magic EQ had was in the unknown. (at least for me)
Last edited by Fryhole; 05-04-2011 at 11:53 AM..
  #20  
Old 05-04-2011, 11:54 AM
Bruman Bruman is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
Monks are INCREDIBLY common. Monks who knows how to do their job (pulling) very well are far less common.
I was being sarcastic [You must be logged in to view images. Log in or Register.]. I can't fart without it wafting into 2 or 3 other monks, and in many groups I'm 1 of 2 or 3 monks.
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