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  #91  
Old 11-27-2018, 12:45 PM
Raev Raev is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
See, some of us came to play EverQuest, and nothing whatsoever about a rotation would interfere with that. There's no wrong way to play a game, but if you really want "competition" I don't think racing for dragons on a 20-year old emulated server is where you belong. I hear there's like 999,999 other games out there with better ways to compete designed into them.
I agree with a lot of this, but having played on TAKP . . . rotations get boring pretty quickly. You can make the argument that this good, of course. I still think the best long term solution for P99 is something competitive that doesn't revolve around tracking & socking, which no one really likes.

1-2 quakes a week + no normal respawns + must kill all indoor mobs on spawn point seems like a reasonable start.
  #92  
Old 11-27-2018, 12:53 PM
Oleris Oleris is offline
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• Change 7 days spawns to 5 days spawns.
• Change 3 day spawns to 2 day spawns.
• Make TOV + KT/Statue/AOW FFA
• Rotate everything else between FFA and top tier guilds
• Give a 2-3 hour after spawn before it becomes FFA
• Guarantee 2+ quakes a month and make every mob that spawns FFA

This will get the high-end guilds the same if not more raid mobs. It will make the windows not static for those that can't raid on a certain day for weeks in a row. It will also help gear smaller guilds and learn how to compete between their own tier and skip windows if they don't want to compete against the top dogs. It allows those small guilds to try and compete in TOV when they think they are ready.

Not Classic? Yes, but it will help everyone out. I don't know how to deal with petition quest, demands for platinum to avoid a petition and other issues. There will always be competition and those that are going to want what's best for their guild.
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  #93  
Old 11-27-2018, 12:54 PM
Oleris Oleris is offline
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Oh, and I would also do something with sleepers tomb. The open raid targets there are, the more the casual guilds will also get.
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  #94  
Old 11-27-2018, 12:56 PM
Raev Raev is offline
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Oleris you are missing the point.

competition good; tracking/poopsocking/24-hour zerg guilds bad

Any real fix of the raid scene has to address this. R/C/FFA did not, and that's why it failed.
  #95  
Old 11-27-2018, 01:03 PM
Oleris Oleris is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Oleris you are missing the point.

competition good; tracking/poopsocking/24-hour zerg guilds bad

Any real fix of the raid scene has to address this. R/C/FFA did not, and that's why it failed.
Too many casual guilds mouth to feed as the line grew bigger.

I wouldn't rotate the mobs between the casual guilds, but force them to compete with each other or make agreements between the stronger guilds.

They could also stop spawning 7 day targets and make them spawn all at once with a quake every 1-7 days to help the casual guilds.
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  #96  
Old 11-27-2018, 01:04 PM
kjs86z kjs86z is offline
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Let's just remove the key requirements for VP and ST.
  #97  
Old 11-27-2018, 01:09 PM
fan D fan D is offline
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Quote:
Originally Posted by MaCtastic [You must be logged in to view images. Log in or Register.]
Just make all the raid zones PvP while the big targets are spawned. Should make things interesting.
this is what the red server is, except every zone is PvP enabled. You have competition blocking you cross SG and WW.

and yes, battling 20 v 20 for ToV mobs is still 1000x more fun than project1999 blue
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  #98  
Old 11-27-2018, 01:20 PM
kotton05 kotton05 is offline
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Red is dead dude plus you suck log off
  #99  
Old 11-27-2018, 01:23 PM
Bbeta Bbeta is offline
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Quote:
Originally Posted by fan D [You must be logged in to view images. Log in or Register.]
yes that is why im still mad, ty for pointing that out

it took a few months to realize blue raiding was not fun, playing on red with 40 people is still so much more fun than blue.

ty for remembering my inny track, feels good <3 . you got a few details mixed up but your overal message is correct

I'll never forget it. You cannot remember everyday but moments that impress or amaze you remember
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  #100  
Old 11-27-2018, 01:34 PM
Raev Raev is offline
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Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
Too many casual guilds mouth to feed as the line grew bigger.

I wouldn't rotate the mobs between the casual guilds, but force them to compete with each other or make agreements between the stronger guilds.

They could also stop spawning 7 day targets and make them spawn all at once with a quake every 1-7 days to help the casual guilds.
Oleris you are missing the point.

competition good; tracking/poopsocking/24-hour zerg guilds bad

Any real fix of the raid scene has to address this. R/C/FFA did not, and that's why it failed.
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