Quote:
Originally Posted by Nexii
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We're not in classic with 100+ players packed into MM, LGuk, SolB, etc. So I can see the argument for not being forced to split pond camp
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That's an interesting point, and something that the newsgroups don't reveal (the number of players in the zones then). By the time I was playing in '01 there was a pretty easy path from Oasis -> LoIO -> Overthere - Frontier Mountains/Dreadlands, and I was too young then (16-17) to appreciate the nuances of dungeons or even know how to reach them without maps or spoiler sites, so I never dealt with this back then. In any case the unit of a "group" does not and should not have to represent an all-inclusive and "democratic" (if you will) thing. This is how you can just know instinctively this wasn't classic. MMORPGs have always been all inclusive games. It's true that one of my characters might have been "blacklisted", but I would rather have had this interesting experience than the more mundane one of a GM suspending me. And it would have been nostalgic, as my SK back in 2001 or 2002 came near this (although "blacklisted" seems to be somewhat of an exaggeration in all cases that I can imagine), which is why I eventually quit. Can't say I ever dealt with or spoke to a GM in all my 54-59 levels (can't remember the exact level I was) though, and I was a terror at that age. The dynamics of the players dealt with this very well, which is another reason I am a proponent of the old style and the free approach to MMORPGs and the virtual world rather than the more controlled ones. I dealt with this before EQ in all the MUDs I played too (where I was banned, for killing without roleplaying reasons on role-playing servers) Well... that's the difference between a private game and a public one. Whether you can successfully graft the structure of a private game onto one that was intended to be all inclusive and public is what Project 1999 is attempting.