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#1
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Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
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#2
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Which I of course did not.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#3
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Diablo 2 did not inspire that same feeling. Diablo 3 I barely recognized, but played, despite feeling like "This game kinda sucks... but it's easy... so I guess I'll play a little bit more and see if it improves."
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I have to return some videotapes.
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#4
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But in line with what you are saying, with the differences. Yes it was because D2 introduced "relief" points to the franchise, where you felt relief from the dark atmosphere. You had a stressful period and then in Act 2 you felt like Ahhh whew relieved. I sort of liked that. I expected D3 to follow D2, where you had super dark R rated horror atmospheres followed by "relief" points to play on your emotional strings. Everyone thought the D3 preview was just the "relief points" and that darker more gothic elements weren't being showcased to the public yet. When that didn't happen, and the so-called "relief points" were actually just the entire game in D3, we did like America and forgot about the whole thing.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#5
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Plop. Everyone hit the Inferno wall. Only wizards and DH was viable -- and you would kite insta killing mobs for good rare drops.... So that's pretty bad right there from a game play standpoint. But hell, They could work with it. Maybe adjust the difficulty so it transitions a bit more smoothly. Maybe do the greater rift or rift idea that was already out in other games before release. But here's what really destroyed the game. Blizzard put in a real money auction hall. Then, they fudged the items that you need as far as drop rate goes. They balanced the drop rate for the auction hall. So that globally in the diablo 3 universe, there wouldn't be too many good items and people could keep selling DH bows for 200 USD. Then when people bitched about it, the very next patch they upped the cost of repairing your items so that you would slowly lose money playing Inferno. This is after people were already complaining that they were losing too much money playing Inferno. After that, Jay Wilson got extremely unpopular with the fan base. Once he was caught saying "fuck that loser" about the Blizzard North Developer -- the company basically had to reassign him. Even though it is my belief they really didn't want to and felt sorry for him as the fall guy. What I'm trying to say is. Capitalism fucked up diablo 3. They found a way to make more money then they were off the d2 model -- charge money for items that only addicts will buy. They didn't care about the fact that it made the game mostly unplayable in the long term. And nothing is going to make the next Diablo game good anyway -- which is why I'm not that excited about it. Because Blizzard is too big now -- and we have corporate idiots controlling game development. The short term for profit mindset is toxic for games. It doesn't create good games -- it creates shitty ones and we see a whole mass of history showing the decline of good game companies as they get bigger in the US. | |||
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