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View Poll Results: These rules work for you?
Agree 32 50.79%
Disagree 7 11.11%
Have no care either way 24 38.10%
Voters: 63. You may not vote on this poll

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  #1  
Old 11-05-2018, 01:57 PM
Danth Danth is offline
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Curious: What camps are you doing, on what class, that you're so constantly encountering problems with other players? I ask because your experience is vastly different than my own. I run into camp disputes only a handful of times a year, and mostly they're resolved by working it out with the other party. Are you mostly hanging around in popular and well-traveled areas?

I'm not disputing your own experience so much as I want to know where to avoid.

Danth
  #2  
Old 11-06-2018, 10:38 AM
JDFriend99 JDFriend99 is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Curious: What camps are you doing, on what class, that you're so constantly encountering problems with other players? I ask because your experience is vastly different than my own. I run into camp disputes only a handful of times a year, and mostly they're resolved by working it out with the other party. Are you mostly hanging around in popular and well-traveled areas?

I'm not disputing your own experience so much as I want to know where to avoid.

Danth
Hi most commonly anywhere involving cash in wakening lands. I do a good job of holding down mobs on my necro and can if I saw to it hold down 8-10 at a time. I chose to hold 4-8, to be kind. Or 4'sentients or 6 sentients. The fights come when people jump into camps and start killing because they either just logged in " quote/unquote" from work, or entered zone and didn't bother to CC (camp check) likes been done for 20yrs. Generally we try to send tell and say hey bud this is camped. The fight begins the moment the reply is Huh? Idc! LoL or O.o or w/e.

A simple " oh. I'm sorry I didn't see you there would be OK". But the arrogant assumption they are beyond rules cause Meth told me so makes the fight go on a lot longer then needed until someone dies or the rare chance a guide shows up and enforces a rule..

And yes I mean Meth cause these asshats have to be 8 yrs old or on Meth to not know how to act. Either way needs correction.

It's any damn camp that is challenged by someone that feels they want it and came late. That's all. If a person wanted to stay on a camp for 7 yrs and never sleep they could, it's their right. Not someone else's cause they have a lunch break or aka boxing and have time to camp a mob and want yours. If it's taken, you move the hell on or log off. All there is to it. That is an end all be all of a rule. Constitute if it's up and no one is there killing it or no one replies to Cc or you waited time for them to reply from AFK, you can take it, if it's camped and they are actively killing or talking to you, you cannot.
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  #3  
Old 11-06-2018, 10:55 AM
kruptcy kruptcy is offline
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Quote:
Originally Posted by JDFriend99 [You must be logged in to view images. Log in or Register.]
Hi most commonly anywhere involving cash in wakening lands. I do a good job of holding down mobs on my necro and can if I saw to it hold down 8-10 at a time. I chose to hold 4-8, to be kind. Or 4'sentients or 6 sentients. The fights come when people jump into camps and start killing because they either just logged in " quote/unquote" from work, or entered zone and didn't bother to CC (camp check) likes been done for 20yrs.
I have been on the other side of this, going into a fully spawned sentient camp in WL to have some necro or wizard or druid freak out halfway through my clear of the camp saying they were invis there and I stole their camp.

Also, CCs just give others the opportunity to call camps that they are traveling to and aren't there yet, or that they want to take just because no one called it in the CC.

The rules are pretty clear, you have to keep the mobs down in the camp and engage within a minute or two of pop, and you have to maintain a physical presence at the camp at all times. If you are off selling, or are afk for 15 mins and let the mobs respawn, it's not your camp anymore.

That being said, I usually acquiesce to the raging players that are saying the camp is there just to avoid the drama.
  #4  
Old 11-06-2018, 10:39 PM
Tethler Tethler is offline
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Quote:
Originally Posted by kruptcy [You must be logged in to view images. Log in or Register.]
The rules are pretty clear, you have to keep the mobs down in the camp and engage within a minute or two of pop, and you have to maintain a physical presence at the camp at all times. If you are off selling, or are afk for 15 mins and let the mobs respawn, it's not your camp anymore.
Pretty sure this part is incorrect. You don't need to maintain a physical presence as long as you return in time for respawn. Though you may have more people contesting you if they roll up and you aren't sitting there. If the mobs are down, I'm fairly certain they have no standing to steal your camp.

If you go to sell (without leaving the zone) it doesn't forfeit your camp.

3 things cause loss of camp: Letting respawns sit up, dying, zoning out.


That said, people can be douches and contest you. The camp holder gets first choice of spawn and the challenger gets second. I've never once had this occur with me, but maybe at better cash camps, people actually resort to this type of behavior.
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