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#41
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Quote:
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#42
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On P1999, I've personally witnessed cases where a guide ruled the two very-near-each-other (and, indeed, actually in line of sight of each other) frenzy spawns in Velketor's as separate camps, contrary to the community norm of treating them as a single camp. In general the server rules seem to encourage groups making way for additional groups as zones become more crowded. Danth | |||
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#43
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Go somewhere else you guys.. Don't break camps down so much that it's a waste of time for everybody.. This is a stupid discussion. GO SOMEWHERE ELSE!!!
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#44
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If I walk into a dungeon and see the mobs that I want are fully respawned and waiting and that no one is in Line of Sight of them, I'll take a screenshot with a /time stamp in the chat. Then I'll wait 2 min. Take a screenshot with /time. Wait 2 more. Take a screenshot. On the 6th minute I'll take my last screenshot with /time and then start killing.
A player can be killing multiple spawns in a dungeon all they want. That's great. I'm not going into /ooc and asking permission to kill something that's been left alone and fully spawned for 6 minutes. That's just rolling the dice and hoping the other player will be nice. Screw that. Maintain a presence in what you're killing, or go fish. | ||
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#45
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Screenshots aren't useful as evidence, only video
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#46
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#47
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#48
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High keep goblins was home to 4 full groups consistently. Raider room (4 goblins) , war room ( 4-5 goblins) , main room (4-5 gobs) and the side room ( 3 gobs) If I tried to do that on p99 people would loose their tiny minds. | |||
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#49
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I claim it all
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#50
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Interestingly gnomes can call much wider camps thanks to their tinkered X-ray goggles / wall vision.
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