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Old 10-26-2018, 03:36 PM
Erati Erati is offline
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Originally Posted by Fifield [You must be logged in to view images. Log in or Register.]
I also liked the idea someone had of armor sets, when you wear 3/5 you gain +20 atk, etc. Kinda of like Diablo, not game breaking but would feel like progression collecting the set
Cept in pure classicEQ style the stats on the sets would usually be pretty blah overall compared to handpicking selected items for each slot and then the set bonus was always 'good enough' that you get forced into junking the min/max stats you are chasing. Ugh EQ2 sets and their bonuses.
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Old 10-28-2018, 06:35 PM
Bisonzabi Bisonzabi is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Cept in pure classicEQ style the stats on the sets would usually be pretty blah overall compared to handpicking selected items for each slot and then the set bonus was always 'good enough' that you get forced into junking the min/max stats you are chasing. Ugh EQ2 sets and their bonuses.
EQ2 didn't have sets and bonuses until around EoF in 2006 I believe. And even then they were so small and not horrendously huge. I stopped playing by 2014 but by then set bonuses stopped being utilized almost entirely.
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Old 10-31-2018, 10:51 AM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
EQ2 didn't have sets and bonuses until around EoF in 2006 I believe. And even then they were so small and not horrendously huge. I stopped playing by 2014 but by then set bonuses stopped being utilized almost entirely.
They did had them before EoC, but EoC is when they were crazy. I remember Emerald Halls were a total frustration in regards to loot, because all gear was 1 class only, and EQ2 had 24 freaken classes. So we are good guild from Qeynos with practically no char from Freeport side, and basically no evils at all, and we get drops for necro, assassin and SK - awesome - 100% loot rot! I stopped playing around that time. (then dumbing down crafting system what was REALLY killed EQ2 for me - I loved it so much)
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
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