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#31
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Quote:
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#32
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Quote:
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Last edited by wehrmacht; 04-30-2011 at 12:34 AM..
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#33
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You gonna keep posting the same screenshot over and over? Your 100 quotes are nothing more than a dozen, at best. And they are doing the same thing everyone else is doing. "Remembering". Which ironically, is no more correct than anyone else's "remembering".
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#34
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root landed on 100 mr
anyone fell free to quote me for future arguements | ||
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#35
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You could get an ensnare to land about 1 out of 50 or 100 casts so the resist rate was probably capped somewhere between 95-99%. People also complained all the time on the boards about how SK's were overpowered (pre-luclin). They would complain about HT or Lifetap, never once did you see someone complain about being snared by an SK because the spell never landed on people wearing resist gear. How often did you see paladins and rangers spamming the root spell in between swings of a 2h, pre-luclin on SZ? Zero How often do you see that on TZVZ? Every 5 minutes You claim to have been a guide on SZ and didn't even play so whatever you post isn't even based on experience but just random speculation. You have no credibility. Go post the question the question on a message board for one of the guilds that actually played there during this era and is still around and they'll say the exact same thing I did: http://www.darkenbane.com http://www.scarybadguys.com (same people as above) Here, I already did it for you: " Quote:
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#36
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I like the term "shitcan"
__________________
Landazar [50 Magician] | ||
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#38
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Wormoct is mentally challenged, and i don't mean that as a put down. I mean it literally. He is confused so much and for so long on so many topics, it can only mean one thing. He poopsocked to one of the first level 60's on SZ and griefed everyone for 45 days. Then they all caught up in level and root started landing and he quit because he couldn't stand: 1. the grief 2. the competition 3. the root His SZ experience lasted about 45 days and he was gone by mid summer. He has been deluded for 10 years thinking that: 1. he was a major player 2. ruin was a major guild 3. he was a pvp god 4. root didn't land...ever 5. he used to kill level 5's 6. he played kunark on SZ 7. taking on 15 level 6's = he could solo pvp guilds 8. Griefing Greenie Glory = practical pvp knowledge 10 years later 9 people should listen to him because he was there and saw it all go down 10. SZ ended July 2001 11 his real name is Joseph Goebbles and if he keeps repeating it, they will believe | |||
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Last edited by Macken; 04-30-2011 at 04:46 AM..
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#39
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Here is a post after SZ had been out 5 months and wormoct was long gone. I especially like how the poster's complaints corroborate what i said about los casting and targeting people zone wide.
If only wormoct could remember acurately. If only he would have played much. If only he hadn't made extreme claims. If only he hadn't made statements that could be proven wrong with 9 yr old posts. If only everyone else didn't remember. Broken or poorly designed aspects and strategies in pvp Posted: 10-30-01, 10:23 PM #1 -------------------------------------------------------------------------------- This thread is meant to provide a list of the ways in which pvp is messed up and suggest solutions. Its from a rogues perspective so I'm sure there are problems from the casters classes too that I'm not as aware of. Charm poofing pets. Currently any charm cast on a player pet will get the message that this npc can't be effected but when it wears off the pet poofs. As a result of this the classes that depend on pets. Mages and Necros lose them when fighting any class that can charm but especially bards since their charm lasts only seconds. Solution-Its a bug figure it out and fix it. Pet kiting. This is where a pet class runs around in a circle with their pet on a melee who can't hit back because of the melee range bug. This is extremely lame since the melee has no chance ot hit back. Solution-Either fix the melee range bug so that melees can hit moving targets or give pets a large % penalty to all damage done to moving players. The same one that exists for the melees. /Pet Attack Name /Assist. This trick allows pet classes to target players from afar. Vs other casters it gives you the ability to always land the first blow even if your not smart enough to actually find and target the person. Vs melees it allows you to kill or hurt the melee without ever comming into view because you can simply target them and spam a spell till they walk into range which is more troublesome as it is very unfair to the melee. Solution-add a new response if the person being targeted with /pet attack name is not close to the pet in question AND in sight. The pet should say I cannot see him/her master. In order for this not to ruin coh /invite name should be made a valid command so you can invite people from anywhere in the zone. Casting through walls. Again the melee is denied the chance to fight back. This is not fair and is very poor design and not helped by the fact that the pet attack name assist trick exists. Solution- Ever noticed you can't nuke an npc through a wall or ceiling? Thats because it uses code to prevent casting on npcs not in line of sight. This same code could protect players without limiting the use of heals and buffs to los. Hill bugs. Sucks to have someone run up a hil and disapear then start nuking enough said I think. Solution-Its a bug fix it! tldr: wormoct lost again | ||
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#40
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Was wondering when one of you guys would find those threads, i noticed you left out the parts not supporting your views on resist rates!
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