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  #31  
Old 04-30-2011, 12:14 AM
Macken Macken is offline
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Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
They are going to be as classic as they can.

This means no root, snare, stuns if you have over 100mr.

Which is the way it should be when you're talkin about snares that last 4 minutes or so.
Another 100% immunity to magic spells at 100+mr noob.
  #32  
Old 04-30-2011, 12:32 AM
wehrmacht wehrmacht is offline
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Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
Another 100% immunity to magic spells at 100+mr noob.
Stop spamming the msg board with your retardedness when you never even played before PoP. I can post like 100 quotes from people that say root had lower than 5% chance of landing with 120MR pre-lucllin. Pretty sure spells like darkness also had a double resist check, one for damage and one for the snare component too so those would land even less. Same thing with dots that had an initial damage component + dot.

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Last edited by wehrmacht; 04-30-2011 at 12:34 AM..
  #33  
Old 04-30-2011, 01:03 AM
Koota Koota is offline
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You gonna keep posting the same screenshot over and over? Your 100 quotes are nothing more than a dozen, at best. And they are doing the same thing everyone else is doing. "Remembering". Which ironically, is no more correct than anyone else's "remembering".
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You guys want to boast about being such badasses in pve - you aren't. I've watched you guys raid, you suck.
  #34  
Old 04-30-2011, 01:06 AM
Jigga Jigga is offline
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root landed on 100 mr


anyone fell free to quote me for future arguements
  #35  
Old 04-30-2011, 01:40 AM
wehrmacht wehrmacht is offline
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Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
You gonna keep posting the same screenshot over and over? Your 100 quotes are nothing more than a dozen, at best. And they are doing the same thing everyone else is doing. "Remembering". Which ironically, is no more correct than anyone else's "remembering".
There is no "remembering" about it. I played a pure melee class and if CC spells and 10 minute duration ensnares landed on me with a resist item in every slot, I would have either quit or re-rolled to a different class.

You could get an ensnare to land about 1 out of 50 or 100 casts so the resist rate was probably capped somewhere between 95-99%.

People also complained all the time on the boards about how SK's were overpowered (pre-luclin). They would complain about HT or Lifetap, never once did you see someone complain about being snared by an SK because the spell never landed on people wearing resist gear.

How often did you see paladins and rangers spamming the root spell in between swings of a 2h, pre-luclin on SZ? Zero

How often do you see that on TZVZ? Every 5 minutes

You claim to have been a guide on SZ and didn't even play so whatever you post isn't even based on experience but just random speculation. You have no credibility.

Go post the question the question on a message board for one of the guilds that actually played there during this era and is still around and they'll say the exact same thing I did:

http://www.darkenbane.com

http://www.scarybadguys.com (same people as above)

Here, I already did it for you:

"
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Originally Posted by Darwoth
the only resist that had a huge failure rate was magic school spells but since those were all of the roots, snares, mez, fear, charm, blind, gravity flux etc that would shitcan most players in pvp if they landed and were fighting anyone decent i found that acceptable."
  #36  
Old 04-30-2011, 01:49 AM
Arclyte Arclyte is offline
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I like the term "shitcan"
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  #37  
Old 04-30-2011, 03:46 AM
Macken Macken is offline
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  #38  
Old 04-30-2011, 04:35 AM
Macken Macken is offline
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Quote:
Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
You gonna keep posting the same screenshot over and over? Your 100 quotes are nothing more than a dozen, at best. And they are doing the same thing everyone else is doing. "Remembering". Which ironically, is no more correct than anyone else's "remembering".
He's too challenged to figure out that Crazycloud is even saying he got snared with 100mr. He's actually using that quote thinking it's saying something that it isn't. Jozz has an out because he used the word "basically". Neither is saying that root was resisted 100% of the time, always, without fail with 100 mr, which is wormoct's presidential platform. He's running on it.

Wormoct is mentally challenged, and i don't mean that as a put down. I mean it literally. He is confused so much and for so long on so many topics, it can only mean one thing.

He poopsocked to one of the first level 60's on SZ and griefed everyone for 45 days. Then they all caught up in level and root started landing and he quit because he couldn't stand:

1. the grief
2. the competition
3. the root

His SZ experience lasted about 45 days and he was gone by mid summer. He has been deluded for 10 years thinking that:

1. he was a major player
2. ruin was a major guild
3. he was a pvp god
4. root didn't land...ever
5. he used to kill level 5's
6. he played kunark on SZ
7. taking on 15 level 6's = he could solo pvp guilds
8. Griefing Greenie Glory = practical pvp knowledge 10 years later
9 people should listen to him because he was there and saw it all go down
10. SZ ended July 2001
11 his real name is Joseph Goebbles and if he keeps repeating it, they will believe
Last edited by Macken; 04-30-2011 at 04:46 AM..
  #39  
Old 04-30-2011, 05:19 AM
Macken Macken is offline
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Here is a post after SZ had been out 5 months and wormoct was long gone. I especially like how the poster's complaints corroborate what i said about los casting and targeting people zone wide.

If only wormoct could remember acurately. If only he would have played much. If only he hadn't made extreme claims. If only he hadn't made statements that could be proven wrong with 9 yr old posts. If only everyone else didn't remember.




Broken or poorly designed aspects and strategies in pvp
Posted: 10-30-01, 10:23 PM #1


--------------------------------------------------------------------------------

This thread is meant to provide a list of the ways in which pvp is messed up and suggest solutions. Its from a rogues perspective so I'm sure there are problems from the casters classes too that I'm not as aware of.

Charm poofing pets. Currently any charm cast on a player pet will get the message that this npc can't be effected but when it wears off the pet poofs. As a result of this the classes that depend on pets. Mages and Necros lose them when fighting any class that can charm but especially bards since their charm lasts only seconds.

Solution-Its a bug figure it out and fix it.


Pet kiting. This is where a pet class runs around in a circle with their pet on a melee who can't hit back because of the melee range bug. This is extremely lame since the melee has no chance ot hit back.

Solution-Either fix the melee range bug so that melees can hit moving targets or give pets a large % penalty to all damage done to moving players. The same one that exists for the melees.


/Pet Attack Name /Assist. This trick allows pet classes to target players from afar. Vs other casters it gives you the ability to always land the first blow even if your not smart enough to actually find and target the person. Vs melees it allows you to kill or hurt the melee without ever comming into view because you can simply target them and spam a spell till they walk into range which is more troublesome as it is very unfair to the melee.

Solution-add a new response if the person being targeted with /pet attack name is not close to the pet in question AND in sight. The pet should say I cannot see him/her master. In order for this not to ruin coh /invite name should be made a valid command so you can invite people from anywhere in the zone.


Casting through walls. Again the melee is denied the chance to fight back. This is not fair and is very poor design and not helped by the fact that the pet attack name assist trick exists.

Solution- Ever noticed you can't nuke an npc through a wall or ceiling? Thats because it uses code to prevent casting on npcs not in line of sight. This same code could protect players without limiting the use of heals and buffs to los.


Hill bugs. Sucks to have someone run up a hil and disapear then start nuking enough said I think.

Solution-Its a bug fix it!


tldr: wormoct lost again
  #40  
Old 04-30-2011, 05:22 AM
lethdar lethdar is offline
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Was wondering when one of you guys would find those threads, i noticed you left out the parts not supporting your views on resist rates!
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