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  #1  
Old 10-11-2018, 02:38 PM
GlassDeviant GlassDeviant is offline
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Join Date: Oct 2018
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I don't remember this stopping thing, mobs always just ran (and trained) until they had enough hp to want to come back and attack, unless they either had heal spells which they'd stop to cast or they got stuck on a terrain vertex or in a corner. PEQ surprised me in that if I overrun a fleeing mob it will turn to be moving away from me again. I don't recall this happening at any time from beta 3 through to when I quit playing for good, some time around VoA. Beta reports had to be pretty explicit, too, up until they flooded the servers with the final wave of testers for load testing (called beta 3.5).
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Old 10-11-2018, 07:18 PM
Pringles Pringles is offline
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Join Date: Nov 2010
Posts: 1,982
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Quote:
Originally Posted by GlassDeviant [You must be logged in to view images. Log in or Register.]
I don't remember this stopping thing, mobs always just ran (and trained) until they had enough hp to want to come back and attack, unless they either had heal spells which they'd stop to cast or they got stuck on a terrain vertex or in a corner. PEQ surprised me in that if I overrun a fleeing mob it will turn to be moving away from me again. I don't recall this happening at any time from beta 3 through to when I quit playing for good, some time around VoA. Beta reports had to be pretty explicit, too, up until they flooded the servers with the final wave of testers for load testing (called beta 3.5).
Generally ancedontal information is not enough to provide evidence. We have in era evidence contrary to your assertions. 20 years is a long time to keep accurate memories. The evidence we have provided is from the classic timeline. I would suggest finding evidence that supports your position from in era sources.
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