I don't remember this stopping thing, mobs always just ran (and trained) until they had enough hp to want to come back and attack, unless they either had heal spells which they'd stop to cast or they got stuck on a terrain vertex or in a corner. PEQ surprised me in that if I overrun a fleeing mob it will turn to be moving away from me again. I don't recall this happening at any time from beta 3 through to when I quit playing for good, some time around VoA. Beta reports had to be pretty explicit, too, up until they flooded the servers with the final wave of testers for load testing (called beta 3.5).
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