#21
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I think blind might not be same mechanic as root. I believe the mob will attack the pc with the highest aggro that is within melee range, whereas root is just closest pc.
Wess does have serious aggro though beyond this. 4 poison counters plus attack debuff. But yes, blind does change the dynamic. | ||
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#22
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Quote:
Let me relate a story about this weapon. Once upon a time I was in a group with a warrior and a bard in Sebilis. The warrior had the serpent spine and proced early in a fight with multiple adds. The bard charmed the MOB that the warrior had proced on. The mob was then moved out of melee range. When the charm wore off 18 seconds later, it began to run like hell. All of Sebilis was attacking us shortly thereafter and we hadn't even cleared to NG yet. Moral of the story; blinding a MOB is dangerous. | |||
Last edited by trite; 08-03-2018 at 08:52 AM..
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#23
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Quote:
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#24
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Quote:
Blind will make them attack anyone in melee range over anyone not in melee range, not the *closest* player. Ask any paladin who uses this for aggro when rogues hump their leg from closer proximity. WESS is the best aggro weapon in the game because it rolls a debuff, the blind, and multiple poison counters (each component with additive stacking aggro) all into one. WESS doesn't have a great ratio (not terrible, but definitely not good). It's the strength of the proc that makes it the strongest aggro weapon in the game. *Strongest* does not necessarily mean most ideal. Quote:
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Last edited by Troxx; 08-03-2018 at 11:28 AM..
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