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  #31  
Old 07-26-2018, 07:27 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Para99 [You must be logged in to view images. Log in or Register.]
I don't have the time to look them up at the moment, but there are several old Casters Realm posts from 2001 that say creating level 1's and multiple people sitting at the spawn was common practice even back then. Iirc one post specifically said it was mostly a problem on the "old" servers that had been around since launch, not as much on the newer servers.

The problem is Verina wasn't a 2-7 day spawn on Live, 99% sure Vessel wasn't either, so people didn't have to wait as long to get their kills. There's also the issue you
mentioned, there weren't as many 50+ Enchanters.

It should get easier once Verina is fixed, but it will forever be a shitshow I'm sure.
2-4 days only makes it 50% less retarded than it is right now. And it's incredibly goddamn retarded right now.
  #32  
Old 07-26-2018, 10:21 PM
Swish2 Swish2 is offline
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Originally Posted by Throndor [You must be logged in to view images. Log in or Register.]
You should see the number of complaints that these respawn bottlenecks have on TLP servers, where every other class except for Enchanter and SK has had revisions to the bottlenecks conducted to make it possible for more epics/week.

SK epic is even worse, with Marl despawning for several days on each turn in, and you need to turn in to him TWICE throughout the epic. Its created a whole slew of macroquesters with auto clicking turn in scripts, and he's generally despawned from a turn in before the game even renders him while the epic is in era (kunark-Luclin).
Bless the TLP servers, glad that shit gets policed here.
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