![]() |
#11
|
||||
|
![]() Quote:
With 255 str the max possible hit for epic fist is 56.63 (including damage bonus) If, for the sake of math, you always hit for max - the damage bonus makes up 19% of your mainhand damage. Since nobody hits for max 100% of the time - damage bonus is actually much more than 19% of your mainhand damage when wielding epic primary. As Aikons pointed out, on high ac targets where you frequently hit at the lower end of the spectrum, high speed becomes more important. 11/18 is better than 9/16. It’s also blunt which has a higher skill cap (unless this changed). Even so, the upgrade from 9/16 to 11/18 is not huge and vs high ac targets that 12% reduction in damage bonus output can very well make it inferior on high ac targets. That’s what Aikons was getting at. But ... 7 weight and dkp expenditure for marginal gains when you already have epic? I’d have passed on that item to a ranger or even warrior to use for low aggro dps. For offhand, SoM has a slightly better ratio and isn’t nearly so heavy.
__________________
| |||
|
#12
|
|||
|
![]() I'm not saying the delay of the weapon is irrelevant, but that the ratio is far more important. For example, let's compare two monks. One using the 9/16 epic fist (about the fastest and weakest weapon monks can get; ~14 dps from the bonus) with the Adamantite Club (about the slowest weapon a monk can get; ~9 dps from the bonus). My sperglord calculator (basically a simple multiplication of DA/DW/hit rates etc) thinks:
| ||
|
#13
|
||||
|
![]() Quote:
So basically it’s not a big enough difference which combo I decide to use. I haven’t got to pickup a SOM yet, but I did camp the mob 4 days last week with no luck. I will continue my quest for an SOM next week and do a lot of parsing different combos.
__________________
| |||
|
![]() |
|
|