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#28
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I think people often confuse successful long running MMOs with early stage MMOs.
I have heard the argument around meaningless levels directed at WoW repeatedly. Yes, in the Legion expansion you are able to reach level 110 and you can buy character boosts taking you directly to 100. Yes, the content in legion is entirely designed for the 100-110 leveling experience and from there everything is end game raid focused. However, is that really a problem? The game is 14 years old. The playerbase, is focused around the raid scene. Would you really want to buy a 14 year old game and have to spend months leveling in abandoned zones because the majority of people are max level? The fun of these emulators like p99, nostalrious, etc is that they restrict the game back down to the "original" experience which is naturally heavily focused around leveling and introductory raids. Any new MMO is going to be similar to that experience since the new game hasn't been around long enough to experience the natural inflation of gear/stats/levels that occurs over time. The big thing I want to see with a new MMO is the EQ like leveling from the perspective of grouping. I jumped on nostalrius for WoW after playing p99 and in the back of my head I kept telling myself, "Oh I am going to level so fast, leveling in WoW was SOO much easier than EQ." In reality - it wasn't really faster or easier. It was significantly more boring since it is all solo leveling doing quests you have already done before in zones you have already been through before. In EQ that same experience is enjoyable because even if you have leveled in unrest a million times, you meet and interact with new people each time. I actually burned out on the WoW emulator in about 2 weeks because it was so incredibly boring blasting through the same horde side quest line I had done multiple times on live.
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Halmir - 60 Cleric | ||
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Last edited by xCry0x; 06-25-2018 at 01:48 PM..
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