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Old 06-01-2018, 09:51 AM
Valakut Valakut is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Recently I was in a discussion about camps on every quest and it was amazing to me everyone seems to have a different idea even though camps are often highly contetested. It would be good to have the rules plainly in front of us so everyone can be on the same page.

I’m going to start with my interpretation and where it comes from.

From what I understood anything can be a camp. Any 1 mob anyone chooses, they can lock it down if they choose to do so.

It is your camp as long as someone else wasn’t there first. You keep the camp as long as you are keeping your mobs engaged within a few minutes of them spawning. If someone wants the camp and you are sitting around while the mobs you are claiming are up, you forfeit camp. This shouldn’t be any different whether you are a group, solo, duo or trio. You can claim any mob(s) you want as long as you are keeping them down.

This is drawn from this:



I don’t see anything about having to be right on top of spawn points, just that you have to keep your spawns killed.

This ruling allows most camps to work as group content. Off the top of my head I think of crypt, howling stones north and west.

Many people think you have to be right on top of spawn points to claim a camp. I don’t see the wording in the quote I posted to support that. Is it right? I’m not sure where it comes from but it would be a ruling that would kill the crypt camp for groups.

Imagine your group is camping crypt for hours but you can’t possibly stand on all your valuable spawn points. Imagine you’ve been camping crypt for hours and shaman a decided to sit on hiero spawn, shaman b decides to sit on duke spawn and shaman c decides to sit on emp spawn.

I don’t believe the rules allow this to happen but maybe I’m wrong.
"From what I understood anything can be a camp. Any 1 mob anyone chooses, they can lock it down if they choose to do so. "

- This only counts for outdoor zones

"You keep the camp as long as you are keeping your mobs engaged within a few minutes of them spawning. If someone wants the camp and you are sitting around while the mobs you are claiming are up, you forfeit camp. This shouldn’t be any different whether you are a group, solo, duo or trio. You can claim any mob(s) you want as long as you are keeping them down."

- I would not expect a few minutes from anyone. I'd say if you got a full minute that would be very generous. If you are in an outdoor zone you can camp/claim 1 spawn and if you're duo or trio then each person can hold down 1 spawn only if they are 100% only killing that one mob. If you're killing pathers or other random shit while trying to camp that single spawn then you've forfeited the camp. If you are in an indoor zone then there are generally certain mobs associated with camps that are within proximity of the named. If you can burn the named but can't clear the trash and maintain the camp then you aren't camping it. If you can kill the entire camp but don't touch the trash then you are camping it.

Actively camping and maintaining a camp are two key adjectives that are slightly open to interpretation. This is where player made agreements come into play. If 2 people are at odds on the camp rules then they should try to come to a mutual agreement even if the agreement is unorthodox. If no agreement can be made and a GM is involved then the GM can do whatever they want which may include neither person being able to camp that area for any given period of time.

If you live by the lawyerquest then you will die by the lawyerquest. Typically certain guilds have reputations for being fair or sharing and so you work extra hard to share with them. Other guilds are turds and so you should not give one inch because you won't receive the same consideration. This makes camp ruling difficult for the unguilded but there is a guild for everyone out there.
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  #2  
Old 06-01-2018, 09:56 AM
Rang Rang is offline
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You guys are trying to rationalize with a person who was one of those kids in class who keeps raising their hand to correct the teacher because they "know better". He tries to claim both heriophant and duke while not clearing ICGs or the other skeleton names and thinks that is legit because he had been there "for hours". Hate to break it to ya neckbeard Teppler, but that's not how camps work.

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  #3  
Old 06-01-2018, 12:49 PM
loramin loramin is offline
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Quote:
Originally Posted by Valakut [You must be logged in to view images. Log in or Register.]
I would not expect a few minutes from anyone. I'd say if you got a full minute that would be very generous. If you are in an outdoor zone you can camp/claim 1 spawn and if you're duo or trio then each person can hold down 1 spawn only if they are 100% only killing that one mob. If you're killing pathers or other random shit while trying to camp that single spawn then you've forfeited the camp.
As a spawn camper you shouldn't expect even one second: you should always do your best to be at your camp the moment the mob spawns. But as someone who is trying to take a camp from someone who isn't keeping it clear, I would strongly encourage you to A) send them a tell, and B) give them as much time as you can (ie. probably more than a minute), because you don't know whether a GM will agree that a minute is enough.

Look, for all you know the guy was religiously holding down the camp for hours, and then right when you showed up their kid was about to walk off a balcony and they had to go run and grab them or something. Maybe they deserve more than a minute. But even if they don't, a GM might think they do, so it's better to be safe/nice and wait awhile ... long enough that if the guy does petition, you feel sure a GM will agree that you waited the right amount of time.

Quote:
Originally Posted by Valakut [You must be logged in to view images. Log in or Register.]
If you are in an indoor zone then there are generally certain mobs associated with camps that are within proximity of the named. If you can burn the named but can't clear the trash and maintain the camp then you aren't camping it. If you can kill the entire camp but don't touch the trash then you are camping it.
False (as I understand it). The surrounding mobs have nothing to do with your camp. If you can pacify every mob around Emp (not sure that's possible, but hypothetically) and then you were able to kill Emp while leaving those mobs up, you 100% could claim and maintain a camp on Emp.

Again, as I understand it, there is no obligation whatsoever to have to keep any other mob down in order to claim a specific mob; all that matters is that you keep the specific mob down.

Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
I really don't understand the consistency is saying a solo person can camp all of howling stones north. Or any other camp that works like this for the matter.... and there's a lot of them.
HS (North or any other camp) is no different than anywhere else. If for some crazy reason there's 80 people soloing in HS (maybe Rogean does a +200% bonus weekend?) then there can be 80 different "camps", because the one of the golden rules of P99 is that everyone has to share and each player can only claim one camp (ie. usually one spawn point).

But in practice there are never 80 people in HS, so this never comes up. Normally if someone has HS North already the next guy won't force them to split the camp, they'll just take South, or East, or another unclaimed camp. It's only if two players both want a certain spawn (eg. Drussela) that the rules get involved, and then whoever was camping Drussela first gets to keep her and the second person can claim a different named in East.

Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Do you have to be on top of your 1 spawn or not as a soloer? Howling stones north has multiple valuable rooms, just like crypt.
You absolutely have to be on top of your 1 spawn, in the sense that you need to engage almost as soon as it spawns. But if you are camping Drusella and no one else is in East you can go kill the rest of east (eg. Howling Spectre) because you're the first to engage an unclaimed mob. This is how one person "camps" all of East: they're technically camping one spawn, it's just no one is competing for the other mobs.

Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
it's being established that a group has a right to push you around in that situation because at the end of the day a solo person can be bogged down to only 1 spawn point.
That's not "pushing around" anyone. Let's remove specific zones/mobs. You're in Fantasy Zone with 20 named mobs all in one room. You're a soloer killing the top N mobs of that 20, and suddenly six other soloers show up. Now you get the best of those 20, because you were there first. The six soloers get the next best of those 20 (in the order they showed up). Everyone gets one mob (fair), you as the first player got your choice (fair), and y'all race to get any of the remaining 13 unclaimed mobs (fair).

It's the exact same thing when a group moves in on a soloer (in Fantasy Zone, crypt, or anywhere else). You now have seven people where there was one, the one keeps their choice mob, and the remaining six take six more. The only difference is that in the right places a group could potentially claim a "camp" of more than six nameds (eg. a GM could rule all of CE is one camp, so even though it's seven mobs six people can claim them), so if for some odd reason a soloer showed up after a group was there they might not even be able to take the 7th mob (eg. cryptkeeper). In practice we'll never know because no one wants to camp only the cryptkeeper (the 7th mob).
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