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#1
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Quote:
- This only counts for outdoor zones "You keep the camp as long as you are keeping your mobs engaged within a few minutes of them spawning. If someone wants the camp and you are sitting around while the mobs you are claiming are up, you forfeit camp. This shouldn’t be any different whether you are a group, solo, duo or trio. You can claim any mob(s) you want as long as you are keeping them down." - I would not expect a few minutes from anyone. I'd say if you got a full minute that would be very generous. If you are in an outdoor zone you can camp/claim 1 spawn and if you're duo or trio then each person can hold down 1 spawn only if they are 100% only killing that one mob. If you're killing pathers or other random shit while trying to camp that single spawn then you've forfeited the camp. If you are in an indoor zone then there are generally certain mobs associated with camps that are within proximity of the named. If you can burn the named but can't clear the trash and maintain the camp then you aren't camping it. If you can kill the entire camp but don't touch the trash then you are camping it. Actively camping and maintaining a camp are two key adjectives that are slightly open to interpretation. This is where player made agreements come into play. If 2 people are at odds on the camp rules then they should try to come to a mutual agreement even if the agreement is unorthodox. If no agreement can be made and a GM is involved then the GM can do whatever they want which may include neither person being able to camp that area for any given period of time. If you live by the lawyerquest then you will die by the lawyerquest. Typically certain guilds have reputations for being fair or sharing and so you work extra hard to share with them. Other guilds are turds and so you should not give one inch because you won't receive the same consideration. This makes camp ruling difficult for the unguilded but there is a guild for everyone out there.
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Server 1st Boots of Bladecalling
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#2
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You guys are trying to rationalize with a person who was one of those kids in class who keeps raising their hand to correct the teacher because they "know better". He tries to claim both heriophant and duke while not clearing ICGs or the other skeleton names and thinks that is legit because he had been there "for hours". Hate to break it to ya neckbeard Teppler, but that's not how camps work.
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#3
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Look, for all you know the guy was religiously holding down the camp for hours, and then right when you showed up their kid was about to walk off a balcony and they had to go run and grab them or something. Maybe they deserve more than a minute. But even if they don't, a GM might think they do, so it's better to be safe/nice and wait awhile ... long enough that if the guy does petition, you feel sure a GM will agree that you waited the right amount of time. Quote:
Again, as I understand it, there is no obligation whatsoever to have to keep any other mob down in order to claim a specific mob; all that matters is that you keep the specific mob down. Quote:
But in practice there are never 80 people in HS, so this never comes up. Normally if someone has HS North already the next guy won't force them to split the camp, they'll just take South, or East, or another unclaimed camp. It's only if two players both want a certain spawn (eg. Drussela) that the rules get involved, and then whoever was camping Drussela first gets to keep her and the second person can claim a different named in East. Quote:
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It's the exact same thing when a group moves in on a soloer (in Fantasy Zone, crypt, or anywhere else). You now have seven people where there was one, the one keeps their choice mob, and the remaining six take six more. The only difference is that in the right places a group could potentially claim a "camp" of more than six nameds (eg. a GM could rule all of CE is one camp, so even though it's seven mobs six people can claim them), so if for some odd reason a soloer showed up after a group was there they might not even be able to take the 7th mob (eg. cryptkeeper). In practice we'll never know because no one wants to camp only the cryptkeeper (the 7th mob).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||||
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