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| View Poll Results: What would you rather have: | |||
| Skill based PvP |
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36 | 50.00% |
| Random number generator based PvP |
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36 | 50.00% |
| Voters: 72. You may not vote on this poll | |||
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#61
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#62
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Actually, I stand corrected:
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http://everquest.allakhazam.com/hist...es-2002-2.html But the more important thing to note here, is that if its not this way in duels on blue Project99, it's likely not going to be on red Project99 either, for the loopholes that come about when a player is under the influence of fear or charm. (Read: able to be attacked by any level.) | |||
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Last edited by Koota; 04-20-2011 at 12:39 AM..
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#63
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Max hit with 255 str on a 50 monk should be something like 72-74. | |||
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#64
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Man lol I looked at the first page and skipped to here. Do you guys really take this so srsly?
Anyway, if red99 comes out im excited and glad people are willing to dedicate so much energy into thinking about things, though it also makes me a little sad. qq | ||
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#65
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Apples and oranges. Talking about exploit riddled spells over monk duel damage? | |||
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#66
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#67
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#68
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__________________
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#69
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Meanwhile, all of Koota's post are crying at me anytime I mention something that isn't 100% identical to EQ live. I already said I would be fine with normal EQ live PvP. There are zillions of casters posting all over this board that want things to be different from EQ live though. The point of my post is that if casters are going to be "upgraded" for whatever reason, it needs to not deviate from normal EQ game dynamics. The winner or loser of a fight shouldn't be be based on the outcome of something stupid like whirl till you hurl landing or not (RNG based PvP). | |||
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#70
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